Lucky 15 Bet Calculator - Quickly Work Out Your Return

horse racing odds calculator lucky 15

horse racing odds calculator lucky 15 - win

Top Betting Mistakes

1) Failure to Use Betting Banks
Most gamblers fail to understand that the best method of achieving a healthy and sustained long term profit from racing is to set aside a sum of money away from your main finances, solely for the betting of horses. Whatever method or system you are using, whoever you are following or subscribing to or however your own bets are calculated, you are better off with a "Betting Bank" that has built -in advantages that can help you. It needs to be independent from your own personal finances and needs to be protected from factors that can threaten it. This can take a lot of emotion out of the decision making process. Emotion is a factor that threatens all punters. The size of your betting bank will of course be dependent upon your own individual circumstances and free capital available.
An analogy to the world of shares perhaps may be that no financial advisor worth his salt would advise you throw all your capital into the stock market alone. The vast majority of punters fail to use any form of set aside bank. They bet randomly with what ever money they have in their pocket at the end of the week or go in too deep with stakes far in excess of their personal safety levels. A punter with a professional attitude will set aside what he can comfortably afford to invest and then determine the best use he can make of that fixed sum of capital. With a fixed sum of capital available you now move on to the next reason for failure.
2) Failure to Stake Correctly
It is vital that you consider your betting bank as capped in amount. You do not have an endless pool of resources to dip into. Betting by its nature carries inherent risks. These risks include periods of low strike rates and long losing runs. Your betting bank and staking should be adapted for the method you use. You must in advance, prepare yourself for the possibility of a worse than average sequence of losers through adoption of a sufficient number of units in your betting bank. Correct methodical staking in addition to the mathematical advantage, can also help overcome the risk of emotional reaction to a sequence of unusually positive or negative results. Take the Pricewise column in the racing post as an example.
Long term if you could get on at the advised prices, it would have returned a decent profit overall. During this time however followers would have to have endured runs of up to 40 losers in a row! Despite the overall long term profit I suspect the vast majority of Pricewise followers would have been terminated either by a failure to set aside a sufficient amount of points or through failure to cope with the emotion of the losing run. We have long since established here a strike rate of about 35% on our Best Bet selections and at an average S.P. of over 5/2 for each winning bet.
We feel able to protect clients banks as long losing runs haven't happened and the strike rate and odds have been more than enough to ensure long steady and safe growth for your betting profits. That is in essence the key to winning money. Manage your accounts in a way that protects them as far as possible from the element of risk that the game presents you.
3) Chasing Losses
Chasing losses at first sight may appear to be an easy way to guarantee an eventual profit but the true story is it is a game for fools and statistically will not work unless you generate an overall level stakes profit. Chasing losses is a game for the ill informed who do not want to make the effort to seek value in their bets. Bookmakers have to price up every race. Punters don't have to play in every race, they can pick the races they want to bet in,and that is the main edge that people fail to understand.
If you have had a losing day, by attempting to chasing your losses you give up that advantage and bet in the races that you should not be betting in. You are therefore betting the way bookmakers want you to and not in the way to win. Many punters will alter their stakes in the last race either to "chase" losses or "play up" winnings. Its no coincidence that the bookmakers have ensured that the last race on each day is often a handicap or one of the hardest races that day. There will be more racing the next day and the day after that.
The secret is waiting for opportunities and only betting when you know you have circumstances which favour you and not the bookmakers. You must never change your approach, or deviate from sensible staking as there is no such things as "The Last Race".
4) Lack of Value Appreciation
Appreciation of "value" in a bet is core to long term success. To profit over a long series of bets you must be betting at odds greater than the true chance of winning your selection have. To do this however over the long term, you need to concentrate on each race individually and seek the value bet in that race. There is value to be had in every race. The key to it is understanding where that value is. Many times a punter will screw up a losing betting slip and say "At least I had some value".
There is absolutely NO relationship between value and prices. A 33/1 chance may be diabolical value yet a very short priced favorite may be supreme value. It does not follow that the bigger the price you take the better "value" you have. The value is sometimes clear but more often well hidden and it takes a trained eye to see that. Everyone has this "Foresight" on occasions, it is a game about opinions after all and nobody is always right or wrong. Value can be the most expensive word in racing if you can't bet winner. The old cliche is that value is about betting a horse whose true chance is better than its price reflects.
That's only a small part of it. You also have to make sure that you bet in the right way and in the right races as that is the only way you can keep strike rates high and protect a betting bank. You should continually strive to increase value in your bets. Once you have a selection you feel is value do not just take the first acceptable price that comes along. Seek to improve it by shopping around the various bookmakers or try and top the best bookmakers price by looking to the betting exchanges. Marginal improvements on odds on each bet you make can have a dramatic effect on long term profits.
5) Greed For Instant Wealth
Many punters seek the thrill of a life changing bet that will produce huge gains of instant wealth for a small outlay. Bookmakers play on your natural desire and go out of their way to encourage you to bet exotic multiple selection bets that can in one hit, turn a small stake into a large sum. Professionals however rarely bet in multiples. Most professionals bet singles and steer away from the multiple bets. Bookmakers relentlessly promote a host of multiple bets with exotic names such as Yankee, Lucky 15, and Goliath.
The reason they are heavily touted is the profit margin in the bookmaker's favour increases the more selections you add to your multiple bet. Say you select any random 5/1 selection. If you bet this as a single the bookmaker may have a theoretical edge in his favor of 15%. Taking two such selections however and betting them in a win double, the bookmakers profit margin rises to about 30% ! Yes your win double can produce a much bigger win from the same stake however over the long term the bookmaker is eating away at your capital at a much faster rate.
It is a waste of time debating which type of multiple bet is 'best'. Unless your prediction skills are supernatural or you are incredibly lucky, then betting in singles is more often the best option. You may say that many "Pros," do bet in multiples in bets like The Scoop 6 or the Jackpot, but that's only because they know there is plenty of "Dead" money in any given Pool and they are betting against people who don't understand the dynamics of those types of bet. There are times you should bet in multiples but in truth they are few and far between.
You can't approach this as a "Get Rich Quick " scheme. It is a long slow process of serious and sustained profit and not a game for Get Rich Quick schemers. If you go Into any Betting shop, have a look at all the posters on the wall offering "special offers", "enhanced terms " and "bonus offers". You will see they are all multiple bets. Bookmakers want you betting in multiples and it is easy to see why. They carve most profit from them. You never see a Bookmakers promotion offering extra's on a win or each way single. Ask yourself why.
submitted by shomesrobery to wanlanshop [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.

Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.

Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.

Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.

Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.

Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.

6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.

5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.

4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.

3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.

Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.

2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.

But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1

Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.

The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.

But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato

1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.

2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.

And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.

Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by enderpiet to gtaonline [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by sircore to gtaonline [link] [comments]

Still game season 7 episode 1 script

SHOOTING SCRIPT DATED 27/06/16 BBC SCOTLAND STILL GAME EPISODE 1 - "GADGETS" Written by FORD KIERNAN AND GREG HEMPHILL THE SENDING OF THIS SCRIPT DOES NOT CONSTITUTE AN OFFER THIS SCRIPT REMAINS CONFIDENTIAL AND THE PROPERTY OF THE BBC 1 INT JACK’S FLAT. LIVING ROOM. MORNING 1 (0930) 1 (JACK, VICTOR) Jack is putting down a couple of rolls and sausage. Jack looks at his watch. There is a knock at the door. JACK: Clock work. Victor enters. VICTOR: Top of the morning, Jack boy. Wee bit nippy out there. JACK: Morning Victor. Victor observes the spread. Rolls, Teas, Penguins. He sits and opens the paper. Jack looks at Victor expectantly. JACK: (CONT’D) Eh...What’s happenin’? Victor munches on his roll and sausage. VICTOR: Gies a chance, Jack, I’ve no read it yet. JACK: No, the other paper. Ma paper to read. VICTOR: I just got the one. JACK: No, that’s no how it works. One of us does the rolls, the teas and the Penguins and the other one jumps down and gets the two papers. We read them then we swap. VICTOR: Ach aye. I just got the one. The headlines were the same. Plus the price is went up. So one’ll dae us. I’ll read this, then gie it to you. CONTINUED: Victor begins to read the paper. VICTOR: (CONT’D) Jeez-o. That’s a surprise. Ooft. Didnae see that comin’. “More on pages 6 and 7. He’s no deid, is he? Jeez that’s young! JACK: So let me get this right. You sit there and get all the news first hand I’ve to sit here with nae news. In the dark. Like a daftie. Out the loop. A caveman. A cromagnon! VICTOR: Put the telly on! Aah, of course, they didnae have tv back in Cromagnon times. Make a fire or whatever it is you people dae. Jack sighs. Victor gives in. VICTOR: (CONT’D) Are ye wanting the paper? JACK: Naw. Just Gimme that wee magazine that they always stick in the middle. Victor pulls out the “Futuroo” catalogue. VICTOR: (Affecting Caveman voice) MAGAZINE. GIFT. LOOK PICTURES. JACK: I will fashion a spear and stick it up your arse. (Same caveman voice) EYES MAKE WATER. Victor throws it to Jack. JACK: (CONT’D) I love these. Full of clever, handy stuff ye cannae get in the shops. There’s yer key ring calculator. VICTOR: What de ye need that for? (CONTINUED)
CONTINUED: JACK: That would dae a janitor. “How many daft keys have I got here? Oh haud on I’ve got a wee calculator here.” (Reading) Thermal cup. “Keep yer cuppa piping hot!” VICTOR: I don’t see the benefit of that. JACK: Well, Ye make a cup of tea, you go for a biscuit, slip, faw, snap yer leg, up the hospital, 4 hours on a gurney, ignored! Up the road a again, greeting wi’ the pain, gasping for a cup of tea, Oh hello! Roasting hot cup of tea just the way you left it! Perfect! VICTOR: That is a handy thing. Bad fracture. Nice cup of tea. JACK: Look at this! It’s a big magnifying glass ye clip onto the newspaper, turns awe the print big. VICTOR: That would be good. If ye had a newspaper tae read. Jack looks up from his catalogue. Victor raises his paper up and returns to reading. JACK: Hmph. (Jack chuckles) Look at this. VICTOR: What is it? JACK: It’s the shite you get as well. The Eggmaster 3000. This is aimed at wankers. What it does is, you stick two eggs in it the night before.. VICTOR: Uh-huh. CONTINUED: JACK: ...and it boils them for you before you wake up! VICTOR: Haha! JACK: And if you order it before the end of the month you get the Toastie soldier companion! VICTOR: (Laughing) Eggmaster 3000!!! Gies a look at it. JACK: You can read it when I’m done wi’ it. JACK: (CONT’D) Eggmaster 3000 What kind of windae licker would part with his money for that? HARD CUT TO: 2 INT. WINSTON’S FLAT. LIVING ROOM/FRONT DOOR DAY 1 (1000) 2 (WINSTON, CHRIS THE POSTIE) Winston is on the phone. He is holding a Futuroo catalogue open. WINSTON: Yes. The Eggmaster 3000 please. Winston licks his thumb and rubs a mark off his window. WINSTON: (CONT’D) And am I still eligible for the Toastie soldier companion? You dancing bear. That’s great, thanking you. Would I like expedited delivery? What does Expedited mean? Quicker. Aye gies that, Hen. Cheerio now. Winston’s doorbell goes. WINSTON: (CONT’D) What a service! He goes to the front door and opens it. Chris the Postie stands before him. CHRIS: Registered letter. Winston signs the electric box. Chris looks at it disparagingly. CHRIS: (CONT’D) Is that yer signature, aye? WINSTON: Yes. Exactly the same as it always is. (Points to his signature) Yingimnyingyem. Winston slams the door in his face and opens his letter. He returns to his living room and lays it out on the table.
2 CONTINUED: 2 WINSTON: (CONT’D) Oh dear. Well that’s a surprise. Better run round the place with the hoover. 3 INT NAVID’S DAY 1 (1030) 3 (NAVID, ISA, WINSTON) Isa dusting cans. Navid emerges from the beads. He watches Isa from behind. Her bum is wiggling away while she is dusting. NAVID: You know, Isa, I never give you anything. Beat. Isa turns and looks at Navid. A hint of romance on her face. ISA: How de ye mean? Navid pulls a mop from behind the counter. ISA: (CONT’D) A mop? NAVID: No just any mop, Isa. He turns the mop to reveal the legend emblazoned on it: NAVID: (CONT’D) Got you something out the Futuroo catalogue. The Floor Hear-o! ISA: Ooh, Navid, I’m no needing that, I like ma string mop. Navid lifts the mop. It has three measly strings left. NAVID: C’mon. That mop looks like it’s had chemo. And anyway. The Floor Hear-o has Bluetooth. ISA: Bluetooth? It’s normally Detol I use. Navid pulls out headphones. 3 CONTINUED: 3 NAVID: Dear oh dear. (Patronizing) Bluetooth gives you wireless music, Isa. ISA: Wireless? NAVID: Nae Wires. Wire free! Do you no know nothing? ISA: But if I want music, Navid, there’s a perfectly good transistor there! NAVID: That’s for me to listen to my quality music. This is for you to listen to your shite. It makes your mopping a whole lot simpler cause the music makes the chore pass much quicker. Winston enters and begins shopping. Navid puts the headphones on Isa. Her face lights up. Isa sidles off, mopping and shaking her behind to the music. ISA: It’s got a lovely fast action! HELLO WINSTON! NAVID GOT ME THESE! AS A PRESENT! Winston recoils in fright. He heads to the counter. Navid smiles at Winston and leans in. NAVID: It’s actually a present for all of us. WINSTON: Eh? Winston’s face lights up. He turns to Isa. WINSTON: (CONT’D) Aah, earmuffs for a nosy cow! Isa just smiles. (CONTINUED) 3 CONTINUED: 3 WINSTON: (CONT’D) JACK AND VICTOR HAVE WENT AFF THEIR HEIDS AND THEY’VE JUMPED OFF THE HIGH FLATS. Isa smiles, not hearing a thing. WINSTON/NAVID: He he he. Navid and Winston share a knowing laugh. Navid has played a blinder. ISA: When’s your house guest coming? WINSTON: What? Isa ghosts over. She takes her headphones off. She cooly scans Winston’s basket. ISA: Well, big tin of soup instead of small tin, Full loaf, when you normally take a wee one, a dozen eggs, not six. And the quilted toilet roll. You usually buy the cheap stuff that yer fingers go through... You’ve got a house guest visiting. I’m asking when? NAVID: Scary. Winston is raging. WINSTON: See you, Isa? You should grow a moustache, well, a thicker moustache. Get it waxed up at the ends and get a job mopping on the Orient Express ya nosy bastard ye! Winston heads to the door, beaten again. Isa goes back to her mopping. Winston exits. ISA: Right, that’s me away! NAVID: Okey dokey. 3 CONTINUED: 3 Navid quickly inspects the floor. NAVID: (CONT’D) Haud on! You’ve missed a big bit there! ISA: Aye. I tried moppin there but the music wouldnae go on my Wi-Fi. It’s a cold spot they call that. Cheeryby! 4 INT CLANSMAN DAY 1 (1115) 4 (TAM, BOABBY, ERIC, JACK, VICTOR, WALTER, WINSTON) Tam is thumbing through the Futuroo catalogue. TAM: Spider Catcher. 19.99? Not a chance. Batter it with a slipper. 20 quid saved. What’s this noo? An Ionic Shoe Freshener. 49.99! Bollocks. Shoes aff, stinking. Lidl’s “Ssst. Ssst.” Thruppence worth of a squirt, Cotton fresh. Boabby takes Tam’s magazine. He looks at it with disgust. BOABBY: Aimed at pensioners! “That’ll make my meaningless life easier. This might keep me out the grave for another 15 minutes!” Look at this. An Electric Bunnet. “Outsmart Jack Frost this winter with the Hot Cap. Shite. ERIC: No shite, Boabby. It’s Toasty. It came the day. Magic. Eric takes his hat off and demonstrates. ERIC: (CONT’D) Yer wee PP3 battery goes in there. Awe the lining in there is like a mini electric blanket. Eric switches it on. Everybody stares at him. ERIC: (CONT’D) Wait! There ye go. It’s kickin in noo! BOABBY: Very good. You wanting a pint or what? ERIC: Aye. I’ll a take a pint of cider. Lots of ice!, Boabby.
Eric takes his jacket off. ERIC: (CONT’D) I’m roasting! I’m sweatin’ like Pavarotti’s pallbearers. Jack and Victor enter. BOABBY: Look who it is! Chas and Dave! JACK: That’s right and you put the Cock in Cockney. Two pints, prick! A man comes in at the back of them. He looks similar to Winston in shape, face and same coloured clothes. VICTOR: And get a pint for Winston. BOABBY: That’s no Winston. Jack and Victor turn round. BOTH: Walter! WALTER: Hey, long time to see! TAM: Must be what, WALTER: Lemme think noo...15 year! JACK: Have you seen Winston yet? WALTER: No. Thought I’d jump in for a quick pint first before I go over to see WINSTON! Winston walks in. WINSTON: What are you like? In here entertaining the troops before you visit yer brother! (CONTINUED) CONTINUED: Winston limps over. WALTER: A drink for ma brother! In fact get one fur everybody! WALTER: (CONT’D) What happened to your leg? WINSTON: Lost it. Fags. WALTER: Oh dear. Winston grabs Walter’s right hand. WINSTON: Anyway, how ye doin’? Winston shakes his arm. It extends by about a foot and a half. Something is badly wrong. WINSTON: (CONT’D) What happened to your arm? WALTER: Lost it. Rigs. Winston looks round. Everyone is stifling a laugh. WALTER: (CONT’D) Got a big payday oot it! WINSTON: That’s good. So where have you been? WALTER: Where have I no been? I was on the Heimdal gas field. Transferred and got moved to Oselvar. Oil. That awe travels via the Northpipe tae- The boys are enthralled. Walter hears snoring. We cut to see Eric is asleep. WALTER: (CONT’D) Stop me if I’m boring ye! TAM: No, no, you’re no boring him it’s the battery bunnet. Tam taps Eric on the head. TAM: (CONT’D) Eric, wake up ya auld tit! Tam lifts the hat off Eric’s head. He reacts to the hat being scorching! Eric’s head is bright red. TAM: (CONT’D) Bloody hell! It’s roasting! Tam juggles the hat like a hot potato. Smoke comes off it. He throws it on the bar counter. It bursts into flames. Everyone reacts! ALL: Haaawwwwww! Eric wakes up. Boabby lifts the soda gun and douses it. It hisses out. The danger is over. ERIC: No ma good bunnet! That cost me an arm and a leg! Everyone reacts to Eric’s faux pas. ALL: Haaaaaaaaw! Winston and Walter laugh.
5 INT JACK AND VICTOR’S LANDING. MORNING 2 (1000) 5 (JACK, VICTOR, ISA, CHRIS THE POSTIE) Jack emerges from his flat. Isa stands before him, at her door. ISA: Morning, Jack. JACK: (Taken aback) Morning, Isa. After a few beats, Victor emerges from his flat. VICTOR: Jack. Isa. JACK: Victor. ISA: Victor. Morning. VICTOR: Morning to you too. A few more dry beats. We cut back and forth between their smiling, waiting expressions. Eventually, the lift pings open. Chris the Postie emerges. He gets a fright at the three of them standing there. CHRIS: What’s this? Have I got off the lift at a zombie movie? Dawn of the Decrepit? JACK: Very funny. You got something for us? CHRIS: I do as it happens. I’ve got something for all of ye. Chris hands out three parcels, one to each. Victor’s is small, Isa’s is medium sized, Jack’s is large. 5 5 All three recognise the Futuroo wrapping paper on each parcel and nod knowingly to one another. ALL: Aaaaahhhh. ISA: All different sizes. A wee innovation fur each of us. Tae make life that wee bit easier. Whose gonnie kick things aff. VICTOR: Allow me. He opens his box and presents a stone. JACK: A stone. VICTOR: At first glance. Observe! Victor takes out his house keys and puts them inside the stone. ISA: What’s the good of that? VICTOR: If I come in one night, after an evening in the Clansman and discover I’ve lost my keys because I’m pished or what have you, then I’ve got a set right here. Disguised as a common or garden pebble. JACK: Which wouldnae look oot a place in the garden but this is a landing. VICTOR: Eh? Oh aye. JACK: A robber would see that and say “Oooh, there’s one of they plastic Futuroo hide yer key pebbles.” That’ll save me kicking the door in. (CONTINUED) 5 CONTINUED: 5 Victor puts it down by his front door. VICTOR: Shut up. It looks good there. Like a rockery. JACK: Like yer starting a rockery. A one rock rockery. A shitey rockery. ISA: Ye should get doon the garden centre and get mair rocks roon aboot it. Isa opens her parcel. It is a wee brown plastic dog. She switches it on and puts it down on the door mat. She flashes a wee handset device. She goes into her house and shuts the door. ISA: (CONT’D) Watch. Jack and Victor look at each other. ISA: (OOV) (CONT’D) CHAP MA DOOR! Jack and Victor knock. The dog speaks, we hear Isa’s voice: DOG: Who is it, please? JACK: You know who it is. DOG: For the purposes of demonstration please state your name. VICTOR: Victor McDade and Jack Jarvis. JACK: Esquire. ISA: I’m sorry I can’t come to the door right now as I’m making Cock-ALeekie soup. So bugger off.
5 CONTINUED: 5 BOTH: Good/That’s a handy thing, that. DOG: Right. Come in and show me what you got, Jack. Jack. Jack? Victor? Jack and Victor are gone. HARD CUT TO: 6 INT JACK’S FLAT - BATHROOM. DAY 2 (1030) 6 (JACK, VICTOR) Jack and Victor stand in front of a fancy, white electronic “Bath Tidy” which sits across the bath full of gadgets. Radio, reading stand, soap dispenser etc. Two plastic white lights Packed with shite. VICTOR: Woaf. That is the bollocks. The business. The daddy of them all. What the hell is it? JACK: What’s your bath time routine? VICTOR: I don’t take a bath. Routinely. Too much hassle. I dae my ablutions with ma shower head. JACK: Ablutions? VICTOR: Aye, Ye know, Roon the houses. Oxters, arsehole, clacker bag. JACK: Thank you, Victor. I’ve now got that in Panavision. But I know what you’re saying. I’m the same. I just use the shower. To men of oor age, a bath is a pain in the arse. But with the Techno Tub. No-sir-ee. Soap dispenser, dish there, thermometer there, beer holder, book stand, lights and the piece to resistance, Jack switches on a dial. We hear an old tune. JACK: (CONT’D) Bath time’s a pleasure. And I’ll be having one tonight. VICTOR: Nice. Much was it? 6 CONTINUED: 6 JACK: 34.99. VICTOR: Aye. That’s better than a dummy stone right enough. Once ye’ve used that tonight, I’ll take a shot of it and have a good steep masel.. JACK: Naw. The Techno Tub’s a personal thing. That’s like taking a lain of a man’s sponge. Away and fondle yer stone. Victor leaves. 7 EXT STREET DAY 2 (1400) 7 (TAM, ERIC, WALTER, WINSTON, JACK) Tam and Eric stand with Walter and Winston. Walter is finishing a funny story. WALTER: (Jerks a thumb to Winston) Two of us are steaming and he turns roon and says “Naw, you haud it’s heid! I’ll put the wellies on it!” Tam and Eric lose it. They are all laughing. Jack approaches. He carries Soap and a new sponge. JACK: What huv I missed, what’s awe the laughing aboot? ERIC: Ma ribs are sore. TAM: It’s Walter here, you could be a stand-up comedian, son! Or youse could be a double act. But you’d huv to go the straight man, Winston. Everyone laughs. ERIC: Or the clown that comes oot before the main event! JACK: Aye cause he’s it and you’re shit! That could be yer double act name! “Ladies and Gentlemen, a big hand,” nae offence, Walter, “for IT AND SHIT!” WINSTON: Thanks, fur that, Jack. JACK: Sorry. 7 CONTINUED: 7 WALTER: Right, where are we gaun, the bookies? Let’s flash some cash! WINSTON: Naw, naw. Stevie the bookie’s a wrong ‘un. WALTER: How? WINSTON: Long story. Everyone smiles and looks at their shoes. WINSTON: (CONT’D) Right. I had an accumulator come up. 35 grand. Stevie does a runner. Then he comes back, Shaves his heid baldy and claims to be his brother. I stay in his toilet awe night and bust him, so he pays me, but I cannae stay oot the place and I start losing it. I’m down to my last few quid then bingo I get it awe back. Stick it in ma leg which flew out the windae and a ned ran away with all ma lolly. (To Jack) Ye remember awe that? JACK: Vaguely. WINSTON: How about the Greyhounds? Where’s Victor? JACK: Up the garden centre buying bloody pebbles. WINSTON: What fur? JACK: He’s a crackpot. WINSTON: You want tae come wi’ us? Jack waves his new sponge and bar of soap. (CONTINUED)
7 CONTINUED: 7 JACK: Naw. I’m going up the road tae have a bath. I’ve no had a bath for two year! Everybody steps back from Jack. JACK: (CONT’D) I’ve had showers and that. Naw, youse enjoy yourselves. 8 INT JACK’S FLAT - BATHROOM. NIGHT 2 (1800) 8 (JACK) Jack has got his big tartan robe on. He is watching his bath fill up. He presses on the lights then turns the overhead light off to see the water sparkling. He turns on the radio and hums along with the tune. JACK: Ooh, look at you, filling up lovely. Jack decants a tin of beer into a pint tumbler and places it in the glass holder on the bath tidy. He checks the temp on the bath tidy. JACK: (CONT’D) Temperature’s just tickety-boo. Book stand. Jack pulls from his robe a giant grave stone slab of Dairy Milk and puts it on the book stand. JACK: (CONT’D) I’ll be getting intae you, shortly and I don’t know when I’ll be getting out! We see the robe falling to the floor to Jack’s feet and the sound of him entering the bath. 9 INT JACK AND VICTOR’S LANDING. NEXT MORNING 3 (0930) 9 (JACK V/O, VICTOR, ISA) Victor emerges with a pack of Digestives. The floor space outside his door is now covered with pebbles. He steps over them stumbling and trying to get his balance. VICTOR: 16 quid for this pile of shit. He eventually navigates them and arrives and knocks Jack’s door. Nothing. He knocks it again. JACK: (OOV) (Muffled) Victor! Victor cocks his ear. What was that? JACK: (CONT’D) Victor! Victor opens the letter box. VICTOR: Jack? JACK: Help! VICTOR: Huv ye fell!? JACK: Naw I’m stuck in the bath I’ve been in it all night? VICTOR: Oh Jesus! Haud on! Isa’s dog’s eye’s light up. DOG: What’s all the commotion? Victor runs and raps Isa’s door. VICTOR: Isa! Isa! Jack’s stuck in the bath! (CONTINUED) 9 CONTINUED: 9 DOG: Who’s calling? VICTOR: It’s me, Victor. Open the door! DOG: I’m sorry, I cannot receive guests, at the moment for I am in my dressing gown eating toast and reading my Bella magazine. Victor snatches up the dog and begins shouting in its face. VICTOR: LISTEN TO ME YOU HALFWIT! OPEN THIS BLOODY DOOR, JACK’S STUCK IN THE BATH! GET IT OPENED OR I’LL RIP THIS DUG’S LEGS AFF! Isa opens the door. Victor has run back across the landing. VICTOR: (CONT’D) (trying the door.) It’s locked! ISA: Put yer shoulder tae it! VICTOR: Oot the road. Victor takes a feeble run and hits it like snowball hitting a gas fire. He hits it again. Same result. He kicks it feebly. ISA: MOVE! Victor gets out the way. Isa runs full steam at the door. She knocks it clean off its hinges. 10 INT JACK’S FLAT - BATHROOM. DAY 3 (0930) 10 (JACK, VICTOR, ISA) Victor and Isa enter frantically. VICTOR: Jack, ye awright? What’s happened here? JACK: What de ye thinks happened? I’ve thought this bath is that good I’ve decided to live in it! I’m stuck! I cannae get oot! ISA: Jack, yer wullie! Victor grabs a small face cloth. VICTOR: Here, I’ll cover that up! JACK: Wi’ a bigger towel!!! ISA: Who takes a bloody bath first thing in the morning? JACK: I took it last night! VICTOR: And ye’ve took another one this morning? JACK: I’VE BEEN IN HERE SINCE LAST NIGHT! BOTH: Bloody hell/Oh my! JACK: Look at the state of ma skin I’m like Judy Finnegan! VICTOR: And ye cannae lift yersel oot? (CONTINUED)
10 CONTINUED: 10 JACK: I’m awe stuck to the sides, like suction! ISA: Just pull the plug oot! JACK: I cannae, it’s directly under ma ringer I’ve tried that! VICTOR: Don’t panic! JACK: Panic? I’m no panicking! I’m past the panicking bit! I was panicking for about ten hours, but that’s past noo! ISA: Call 911! JACK: What, for American Police? VICTOR: Away ye go, ya hofwit! “Is that CSI Miami, ma pals stuck in the bath. Where? Glesga!” Idiot. It’s 999! JACK: Haud on, Victor, you cannae dae that! VICTOR: How? JACK: That’s for emergencies, I’m no dyin! I’m just wanting out the bath. There’s a number ye phone when yer having trouble wi’ a bath? ISA: BnQ. VICTOR! Naw! I know what it is, it’s 101. 10 10 JACK: That’s crime! I’ve no been robbed. The only thing that’s getting robbed is ma bastardin’ dignity! ISA: Aaaaagh! I know what it is! VICTOR: What? ISA: This happened to Big Janice Mcafferty her wi’ the eating disorder you know who I’m talking aboot she’s barred from Gregg’s fur grazing she got stuck and her man called.... Everyone waits. VICTOR: Her man called.... JACK: Man called..... ISA: Kenny. JACK: THE NUMBER HE CALLED YA DAFT COW! ISA: NHS Ambulance services department. Isa runs out the bathroom ISA: (CONT’D) THAT’S WHO YOU CALL! 11 INT NAVID’S. LATE MORNING 3 (1100) 11 (NAVID, WINSTON, WALTER, MEENA) Winston and Walter arrive in the shop. They sidle up to the counter. WINSTON: Navid. Meet my brother. Walter. NAVID: Walter. Nice to see you. What can I do you for? WALTER: Cigars? What huv ye got? Navid turns round and selects a single panatella. NAVID: Cigars! I have classy ones for the man about town and not so classy ones for the man about scheme. WALTER: Classy. Always classy. NAVID: Claaassy. I used to be a half Corona man myself. That was when we lived in Gujarat. WALTER: I know Gujarat. NAVID: You know Gujarat? WALTER: Oh aye. I worked in LaHore for long enough. The guy I worked wi’ was from Gujurat. Aftab Jarwar. He was a good laugh. Tiny wee fella. He was only about 4 foot six. Walter switches into Punjabi WALTER: (CONT’D) (Translation:) But he had a cock like an elephant. 11 11 Navid and Walter piss themselves laughing. NAVID: (In Punjabi) A cock like an elephant! That’s a cracker. Meena shouts from behind the beads. MEENA: Aftab Jarwar? I think I might have met him! Navid, Walter and Meena are howling with laughter. Winston is trying to join in the laughter. It fades. Navid sticks the cigar in Walter’s shirt pocket. NAVID: Here. Take that. That’s a better laugh than he’s ever gied me! Winston laughs again weakly. There is an awkwardly silence. NAVID: (CONT’D) Have YOU ever been anywhere good, Winston? WINSTON: Eh. Aye. RawalPindi. NAVID: Oh! In the Punjab region? WINSTON: No, in the Sauchiehall Street region. Next to the dry cleaners. Nice Pakora. Winston smiles expecting a laugh. He gets nothing. Tough shop. 12 INT JACK’S FLAT - BATHROOM DAY 3 (1130) 12 (JACK, VICTOR, BIG JOHN, ISA) Jack is asleep. Eventually, he stirs. When he wakes, he looks confused. How was he sleeping? He sniffs. Something’s not right. Jack freaks out, splashing water everywhere. We cut wide to see that Victor is taking a shit. JACK: What the hell are ye daein? VICTOR: Sorry Jack I was putting if off for ages, I’ve hud tae park a loaf in yer lavvy! JACK: Ye animal! Who does that? You only live next door! VICTOR: I couldnae leave ye yersel in the bath, ye’ve been asleep! You could huv done a Whitney Houston! JACK: Where are these people that are supposed to be getting me out the bath? VICTOR: That’s nearly two hours since we found ye, they’re surely due noo! JACK: And if they come right noo, they’re gonnie be confused! “Dearie me, This is a dilemma, who do we save first? The poor auld fella stuck in the bath or the silly auld duffer, superglued to the shiter! Finish yer manky business and get aff ma pan! VICTOR: Right look away. 12 12 Jack looks away. Victor does up his trousers. An irate, very large man enters. VICTOR: (CONT’D) Hello! You must be from the services. JACK: Naw! This is big John fae doon stairs! How are you, John? JOHN: What’s gaun on here? VICTOR: He’s stuck in the bath, son. JOHN: Are ye? Well I’ve got water coming doon into ma bathroom. Which I’ve been daein up for the last three months and I’ve just finished. Only to look up and see drip drip drip drip! The man bundles past Victor. JOHN: (CONT’D) Oot the way! The man removes the front panel of the bath. JOHN: (CONT’D) Look at that. Soakin. Rotten. That needs sorted! I told you about that, two year ago! VICTOR: Look, keep the heid. There’s an ambulance on it’s way! JOHN: If I get any mair water doon on me it’ll be a hearse yer needin’! The man stomps out. JACK: Charmin’. VICTOR: Where are these toerags? (CONTINUED) 12 CONTINUED: 12 Isa comes in dressed. ISA: Are they still not here? JACK: Absolutely typical, intit? Leaving an old man stuck in the bath. VICTOR: It’s disgusting. It’s because the pensioner isnae a priority! ISA: Aye, dirty lazy pigs, we’re the bottom of the pile and no mistake! VICTOR: How long did they say they’d be? ISA: Who? VICTOR: The emergency services? ISA: What did they say to me? JACK: When you called them! ISA: I didnae call them! I thought Victor’d called them, I was away getting ready! JACK: You couple of stupid arseholes! Victor and Isa run out the bathroom. JACK: (OOV) (CONT’D) VICTOR! Victor pokes his head back in the toilet. VICTOR: Yes, Jack! JACK: Flush!
12 CONTINUED: 12 VICTOR: Oh aye! Victor flushes the toilet. 13 INT STEVIE THE BOOKIE’S DAY 3 (1145) 13 (WINSTON, WALTER, STEVIE) Walter and Winston are watching a horse race. Stevie the Bookie looks on from his counter. He smiles at Winston, who looks away in disgust. WALTER: C’mon then. C’mon then. Bingo! WINSTON: Beat by a bawhair! Winston scrumples up his bookie slip in the old school style. He accompanies Walter to the counter. Walter heads to the window first, offering his slip. STEVIE: Excuse me, a minute sir, if I could just tend to this customer first. Stevie signals to Winston. WALTER: Oh aye. Of course. Walter steps out the way, leaving Stevie to do a victory gloat dance right in Winston’s face. Winston takes it in silence. It lasts for however long the episode is short. Stevie’s dance comes to an abrupt end. He turns to Walter. Walter looks to Winston quizzically. “What was that about?” WINSTON: Just ignore him, Walter. STEVIE: How can I help you? WALTER: Wee accumulator came up there. STEVIE: (affable) Nice! Lemme see. Now you don’t see that very often. You’ve started with a pound. Ye’ve predicted McPherson in round three last night. Score draw, next, they’re very tricky. (MORE) 13 13 STEVIE: (CONT'D) The winner at Hamilton. And you never took the odds. That was clever. Stevie casts an eye at Winston. STEVIE: (CONT’D) £210. Well done. Stevie grins at Winston. Winston shakes his head. But he’s not annoyed. He smiles to himself at the irony of his arch enemy cosying up to his brother. Walter takes the money with his plastic hand. STEVIE: (CONT’D) Smart accumulator. Clever. That’s took a bit of nouse. I wouldn’t mind buying you a pint and picking yer brains about your process! WALTER: Anytime! WINSTON: Aye, anytime. STEVIE: Naw, I was referring to the winners’ enclosure. Winston and Walter make to leave. STEVIE: (CONT’D) Winston! Winston turns. Stevie reprises his “Victory” dance to annoy him. 14 INT JACK’S FLAT - BATHROOM DAY 3 (1200) 14 (JACK, VICTOR, ISA) Victor enters. Isa is sitting on the loo. VICTOR: You’re no taking a dump an awe are ye? ISA: Indeed I am not ya filthy pig! JACK: What did they say? VICTOR: Yer no gonnie like this. They said it could be up to six hours. JACK: I’ll no last another six hours. This water’s gaun cold. ISA: We can fix that, wi’ a wee top up. Isa turns on the hot water tap but it’s tight. ISA: (CONT’D) It’s no comin’. Victor rolls up his sleeves. VICTOR: Please. He moves past her to the tap. He applies a serious amount of pressure to turn it. It comes away in his hand. Water gushes out the tap. JACK: That’s quite nice. That’s gettin hot. That’s getting too hot, Victor! It’s ROASTING IT’S SCORCHING! SERIOUSLY, SERIOUSLY THAT’S TOO MUCH! You’d be as well throwing totties in here! 14 14 ISA: Ye need the cauld tae coonter it! Isa turns on the cold tap. VICTOR: Right! It’s now or never! Grab my hands Jack! Jack grabs Victor’s hands. VICTOR: (CONT’D) Ye ready? One! Two Three! Victor has no leverage. He topples into the bath on top of Jack. Water pishes everywhere. Isa lifts a bucket. She begins to bail water from the bath to the toilet sink. It’s going everywhere. Victor crawls out. His soaking clothes are dripping everywhere. He slips on the floor. 15 INT CLANSMAN AFTERNOON 3 (1400) 15 (BOABBY, WINSTON, WALTER) Winston and Walter are draining a pint. Boabby stands cleaning tumblers. WALTER: (Awkward) Well, I better be hitting the road. That’s a good gang of pals you’ve got here, Winston. WINSTON: Aye, I’m very lucky. Jack, Victor, Tam, Eric, Isa, Navid. Boabby waits patiently for his mention. WINSTON: (CONT’D) Oh aye. I nearly forgot. Stevie the bookie. Boabby gives up and heads into the stock room. WALTER: Aye the bookie. I liked him. Great guy. WINSTON: Oh aye. Great guy. Salt of the earth. (Under his breath) Which I wish he was under. Beat. WALTER: It’s a shame about poor old Auntie Lily, dying, intit? WINSTON: And there it is. WALTER: There what is? WINSTON: The reason for your visit, Walter. Yer bus is in an hour, but there was one wee last bit of business you had to take care of. The bite. 15 15 WALTER: I don’t know what yer talking aboot! Winston pulls out a letter. The one he received at the beginning of the episode. WINSTON: This is the letter telling me Lily had passed. As soon as it arrived, I knew you wouldn’t be long at the back of it. Cause that’s how you operate. Four times I’ve seen you in the last forty years. Each time to borrow money. From me. Money you never paid back. You never even showed at oor Ma’s or our Dad’s funerals. That’s because they had nothing. Walter nods, knowing. He’s been busted. WALTER: So was there any... WINSTON: Money? Yes. Lily left four thousand. WALTER: So that’s two thousand each? WINSTON: No. Winston takes out an envelope. He pushes it across the table. WINSTON: (CONT’D) Take the lot. Walter leaves. 16 INT JACK’S FLAT - BATHROOM DAY 3 (1430) 16 (JACK, VICTOR, ISA, BIG JOHN) Big John from down the stairs stomps in. JOHN: I warned you! My ceiling is soaking noo! How can you still be stuck? ISA: I know, it’s a helluva carry on right enough they’re sayin’ on the phone it could be up tae six- JOHN: Shut up! I’m no wanting yer life story ya daft auld trout! Huv ye any Fairy Liquid? JACK: Aye! Under ma sink in the kitchen! John runs out. ISA: What’s he gonnie dae wi’ Fairy Liquid, Jack? JACK: Maybe he just wants to get his temper doon, dae a few dishes. ISA: I, it’s like therapy, that, intit? Anger management. John comes back in JOHN: Oot the road! John squirts fairy liquid all down Jack’s back and yanks him out the bath like a bear. Victor puts the robe on him. JACK: Listen son. I’m really sorry I let water doon on yer new bathroom. (MORE) 16 16 JACK: (CONT'D) But I was stuck in that bath aboot sixteen hours! JOHN: What ye doin taking a bath at your age? Victor drags the Techno tub bath tidy out the bath. VICTOR: He normally takes a shower but he bought this! JOHN: What is it? JACK: Techno tub! It’s does everything. Radio, lights, temperature. VICTOR: It’s a great thing. JOHN: What do you do with it? Victor sits it on the bath. VICTOR: It just sits there. Voila. The bath disappears under its own weight through the floor. VICTOR: (CONT’D) Techno Tub. JACK: Bath tidy. Isa stares down the hole. ISA: Yer bathroom really is lovely. Was that a new shower cubicle? Post Sig 17 INT CLANSMAN NIGHT 3 (2215) 17 (JACK, VICTOR, WINSTON, TAM, BOABBY, ISA, ERIC) Everybody is gathered. They are all quite bevvied. JACK: It’s no just what Walter says, it’s the way he says it. It’s a gift, that. TAM: You just have to look at him and he creases ye up. VICTOR: That must be a bit weird for you Winston. WINSTON: How so? VICTOR: Just, having the older brother who’s the life and soul and eh... WINSTON: Funnier than me? ALL: Noo! Didnae say that. Deserving of a watch etc WINSTON: Ye cannae be jealous of family. Anyway, he’s away noo so you’ll just have to put up with the support act. Everyone chuckles. Boabby picks up a notepad awkwardly. BOABBY: Away? Em, Winston, so over the last couple of days? Walter’s ran up a tab here. 40 quid. Winston blanches, before going into his pocket without missing a beat. 17 17 WINSTON: Calm doon. He telt me aboot that. He gave me this to square ye up. Did ye think he’d done a runner? BOABBY: No! That’s great. Right. Sorry. Winston hands Boabby 40 quid. JACK: To Walter. ALL: To Walter. WINSTON: Aye, to Walter. We see the wistful look on Winston’s face. Once again he bails out his brother. Hard cut:
18 INT. JACK AND VICTOR’S LANDING. NIGHT 3 (2230) 18 (JACK, VICTOR, ISA? VOICE FROM DOG) Jack leans against Victor’s front door. He is in full gloat. JACK: Still nae joy? Victor is on his knees looking through his “rockery”, chucking stones over his shoulder. VICTOR: Which one was it?! Isa’s electronic door dog’s eyes glow white as it comes to life DOG: Want me to make up the couch? Jack and Victor stare at the dog. They begin to throw rocks at it. END OF EPISODE
submitted by Alpha_E_69 to copypasta [link] [comments]

(With actual Sakurai interview sources cited) ... Analyzing Sakurai's previous interviews and current characters to figure out who all is in DLC wave 2.

Disclaimer: A lot of this is speculation, based on actual character releases or quotes from Sakurai. Feel free to share further information or disagree completely. I think speculation can be fun and I'd love to have other people's input.
tl;dr - There isnt one. Sorry. :(
After Byleth dropped, I was curious. I wanted to dig to see if there was a specific method to Sakurai's madness when choosing a character for Smash. I did a lot of article hunting and wanted to share some of the more relevant, blatant stuff I found interesting. And since Sakurai said they already have the next 6 DLC characters decided on, it'd be pretty dope if we, as a community, could guess/deduce who they could be.
Some quotes and sources: 
Some sources from Sakurai directly on how characters are decided along with some highlights noted:
Nintendo World Report January 2015
Game Informer interview February 2015
Game Informer interview November 2018
A collection list of interesting Sakurai sayings/points (with sources from Sakurai's book.)

1st and 3rd party reps: 
On 1st party reps:
There are a couple of things to look at. Importantly, a 1st party character doesn't appear to follow 3rd party character "decision rules". For 1st party, it just appears to have to be interesting in gameplay, not popularity. (See Ice Climbers, Pit, Palutena, and Piranha Plant in Smash) Regardless of how easy it is for you to recognize them as an OG or hardcore you are as a gamer, people who played Smash still didn't know who Samus was. They don't have to make contracts for their own IP, obviously. They literally left a slot open during development for a Pokemon they hadn't decided on yet (see Sakurai 2018 quote below).
I'd argue that DLC FP1 was locked down, and being prepped / iterated on before SSB5 was even released. That appears to be why Xenoblade and ARMS wasn't represented. I'd argue that Byleth was already known to be coming in game due to how every major worldwide release FE game has a rep. However, I wager for DLC FP2, all bets are off for first party. I wouldn't be surprised to see a rep from either Xenoblade and/or ARMS. Twintelle pls
I also cannot think of a better "final" character with DLC FP2 than Waluigi. He is 1st Party like Byleth, and would be the perfect "final" note of a character. Trolling, derpy, Waluigi.
I can't think of any "rules" for how Nintendo chooses characters. There are probably "guidelines" or something like:
  1. The character currently must be able to translate well into Smash - with any needed development.
  2. Popularity helps a character, as long as it has uniqueness.
  3. Have a game that has come out within a recent timeframe for promotion of said game. (Hence, the FE and Pokemon every generation.)
There are obviously exceptions to this (Ice Climbers and Kid Icarus, for example), but I feel like even how they update some characters (BotW Link), it helps to show this. Nintendo has stated that the profit of a series that gets repped in Smash sees increases dramatically. (Because... of course.)
-
On 3rd party reps:
If you look at the roster, all 3rd party characters do not appear to be solely chosen based on being "badasses", "fits good", or "popularity", but rather be representatives of game franchises, or such influential characters that represent gaming as a whole. I don't think it has much to do with individual companies outside of not wanting to stack multiple IPs from a single developepublisher in the same DLC fighter's pass. Let's see what each fighter represents to gaming as a whole.
Note on Bayo - I consider her a Nintendo IP since they pretty much foot the bill for Bayo 2 to be a thing.
Every 3rd party character on the list represents SOMETHING in gaming larger than just "they are cool." Like, I'd argue that Persona and Banjo are the weakest (worldwide) 3rd party reps as far as influence on the gaming industry as a whole. And they are HUGELY loved and have a place in gaming history. If you couple that with raw popularity, general look of the character, and expansive move opportunities, its not hard to see why they got in.
So, if there were a set of "guidelines" (?) based on the pattern of 3rd party characters that came before shown above, and what he has said in interviews, I'd argue:
  1. The character should be the main mascot/representative of a series or genre. There doesn't appear to be a secondary character. (Ken not withstanding due to what he represents.)
  2. Should have enough unique content or moves in their games to pull from to make the character without changing the nature of the character. (A good example of them making a big deal for that was Sakurai going into how they had exhausted all options for Terry's UAIR, so they made one that fit.) They want the character to keep their unique identity without them interfering.
  3. The character currently must translate well into Smash with very minor design development from Nintendo. (Also, not be toxic for gameplay.)
I think popularity of a character or series, or how tied to Nintendo, is what can help Nintendo pick a character after the above is met. Sakurai even mentioned that some unnamed characters couldn't be put in the game due to not meeting a mutual business agreement. (Note: I cant find my source. I think it was an "IwataAsks" featuring Sakurai.... like... back from forever ago.)
On indies:
Look at your indie, now back at that 3rd party list - now back at your indie. Sadly, your indie isnt... - ok you get it.
Sakurai does not appear to be against having indies represented, but the total design needs to stand out, more than just artistic design. Cuphead does not have enough varied gameplay to have the some-odd 15 different moves - which is why he is the PERFECT Mii gunner. Sans wouldn't translate over very well as a whole fighter due to the nature of the his game. If the character doesn't have enough to draw on, they might end up developing new moves for the character in a way the developer did not want.
Shovel Knight is a great example here as well. His gameplay is very Zelda 2 and has an assortment of tools, but doesn't offer a unique gameplay "hook" or "gimmick" as a 3rd party character. However, clearly he did well on the ballet, as a character he has great polish, and has great fans, so its a no-brainer to have him as the indie assist. (I'd have loved to see him regardless.)
These will be a major hurdle as to why I think some characters won't make it or have a significantly harder time getting in.
Arguments for characters: 
I don't have much of a horse in this race, so I ain't trying to deconfirm anyone's favorite characters. I'm definitely no expert, nor do I have some kind of inside source. I'm just trying to figure what I believe is reasonable speculation based on what Sakurai has said interviews and put in the game.
1st Party:
- (Note - I'm going to abide by the same 'no repeat franchises' that's been done so far. So no one like Tails or Chun Li, regardless of their legendary status.)
3rd Party:
I wouldn't be surprised if we even have a couple of brand new characters come from nowhere. Lucky from Super Lucky's Tale or maybe a character from Dragalia Lost? Who even knows.
If you want my personal opinion, I'd honestly like to see one or two other franchises get secondary characters. Examples: Tails / Knuckles, Tifa, Chun Li, Zero from Megaman X, etc. So many secondary characters that would honestly be incredible additions.
I hope I didn't step on any toes or come across as condescending. I just wanted to share thoughts and have a discussion.
Do you guys believe there are any characters we will see (or will not see) when looking at what Sakurai says or has implemented previously?
submitted by HtiekTheAncient to SmashBrosUltimate [link] [comments]

here we go again

some more words
  1. breath
  2. crawl
  3. pass
  4. reject
  5. glistening
  6. slimy
  7. lighten
  8. shake
  9. fearless
  10. homeless
  11. iron
  12. versed
  13. separate
  14. appliance
  15. magenta
  16. animal
  17. chivalrous
  18. behave
  19. place
  20. plug
  21. attend
  22. thoughtless
  23. exclusive
  24. pickle
  25. release
  26. honey
  27. bake
  28. berry
  29. sleep
  30. deranged
  31. press
  32. flippant
  33. torpid
  34. fowl
  35. enjoy
  36. chemical
  37. wretched
  38. sun
  39. color
  40. imminent
  41. happy
  42. classy
  43. star
  44. quarrelsome
  45. circle
  46. wacky
  47. plot
  48. nebulous
  49. texture
  50. grab
  51. rate
  52. bait
  53. yak
  54. scrub
  55. bead
  56. strange
  57. brake
  58. sheet
  59. concentrate
  60. obnoxious
  61. position
  62. vacation
  63. lunch
  64. proud
  65. juggle
  66. necessary
  67. alleged
  68. tasteful
  69. slippery
  70. meaty
  71. marble
  72. wrestle
  73. eggnog
  74. incompetent
  75. bless
  76. zonked
  77. cars
  78. shrug
  79. smell
  80. omniscient
  81. knowledge
  82. event
  83. billowy
  84. cent
  85. perfect
  86. garrulous
  87. jeans
  88. quiet
  89. eyes
  90. dust
  91. relation
  92. please
  93. advertisement
  94. noxious
  95. complete
  96. tendency
  97. scribble
  98. agreement
  99. voracious
  100. encourage
  101. beds
  102. sore
  103. bulb
  104. borrow
  105. curve
  106. mountain
  107. language
  108. evanescent
  109. unequaled
  110. wonder
  111. gamy
  112. pot
  113. reason
  114. rough
  115. rapid
  116. shy
  117. grandmother
  118. step
  119. grate
  120. overwrought
  121. assorted
  122. rejoice
  123. holistic
  124. brief
  125. calendar
  126. sin
  127. peep
  128. abashed
  129. half
  130. remain
  131. lovely
  132. labored
  133. numberless
  134. deceive
  135. military
  136. instrument
  137. super
  138. woman
  139. waiting
  140. rude
  141. muddle
  142. panoramic
  143. squeamish
  144. aunt
  145. disappear
  146. railway
  147. buzz
  148. coach
  149. ignorant
  150. winter
  151. repulsive
  152. crook
  153. hypnotic
  154. wanting
  155. wakeful
  156. coherent
  157. deserve
  158. maniacal
  159. yawn
  160. retire
  161. mixed
  162. furniture
  163. moon
  164. pipe
  165. advice
  166. male
  167. murder
  168. inquisitive
  169. ruthless
  170. vigorous
  171. money
  172. wiggly
  173. dad
  174. front
  175. laugh
  176. wicked
  177. noise
  178. tumble
  179. hair
  180. cable
  181. hapless
  182. aberrant
  183. damaging
  184. sweater
  185. tremble
  186. average
  187. well-made
  188. tearful
  189. brown
  190. giddy
  191. salty
  192. unwieldy
  193. rainstorm
  194. excellent
  195. mess up
  196. rod
  197. look
  198. gather
  199. lyrical
  200. grape
  201. snow
  202. zippy
  203. cheap
  204. free
  205. level
  206. belong
  207. scratch
  208. chicken
  209. cute
  210. ants
  211. pick
  212. handy
  213. surround
  214. land
  215. ticket
  216. greedy
  217. aspiring
  218. alcoholic
  219. imagine
  220. potato
  221. hook
  222. pizzas
  223. obeisant
  224. yarn
  225. songs
  226. utter
  227. tangy
  228. easy
  229. verse
  230. sharp
  231. stem
  232. abandoned
  233. selection
  234. burn
  235. black-and-white
  236. shave
  237. inform
  238. righteous
  239. fade
  240. utopian
  241. miscreant
  242. dance
  243. axiomatic
  244. obsolete
  245. depressed
  246. alike
  247. stuff
  248. summer
  249. float
  250. arm
  251. acceptable
  252. birthday
  253. describe
  254. equal
  255. hate
  256. nice
  257. tent
  258. carriage
  259. unique
  260. infamous
  261. relax
  262. discovery
  263. suck
  264. dress
  265. neck
  266. third
  267. crooked
  268. appear
  269. explain
  270. march
  271. apparatus
  272. way
  273. sudden
  274. pushy
  275. underwear
  276. extra-large
  277. cross
  278. pale
  279. part
  280. wise
  281. divergent
  282. second-hand
  283. grain
  284. judicious
  285. important
  286. therapeutic
  287. kiss
  288. pause
  289. scatter
  290. silky
  291. reach
  292. bumpy
  293. gate
  294. sea
  295. shelf
  296. absorbed
  297. unbecoming
  298. decision
  299. reflect
  300. different
  301. pointless
  302. wheel
  303. meek
  304. downtown
  305. abhorrent
  306. volleyball
  307. return
  308. jazzy
  309. possible
  310. heat
  311. bell
  312. pretty
  313. defective
  314. goofy
  315. fallacious
  316. brash
  317. quickest
  318. concern
  319. periodic
  320. willing
  321. empty
  322. unhealthy
  323. condemned
  324. volcano
  325. print
  326. nervous
  327. unarmed
  328. quizzical
  329. office
  330. stir
  331. disagree
  332. rings
  333. descriptive
  334. corn
  335. hydrant
  336. insurance
  337. slave
  338. selective
  339. frighten
  340. list
  341. strong
  342. fierce
  343. arrest
  344. stream
  345. anxious
  346. puzzled
  347. zealous
  348. hum
  349. overconfident
  350. swing
  351. nutty
  352. ghost
  353. jumpy
  354. resonant
  355. vest
  356. crime
  357. tacit
  358. obtain
  359. tick
  360. rabid
  361. feeble
  362. harbor
  363. spectacular
  364. hospital
  365. slow
  366. probable
  367. wandering
  368. amusing
  369. awake
  370. tank
  371. trite
  372. account
  373. well-to-do
  374. pocket
  375. desert
  376. recess
  377. plane
  378. price
  379. juvenile
  380. camp
  381. guttural
  382. dinner
  383. rinse
  384. nasty
  385. party
  386. insect
  387. mundane
  388. undress
  389. curious
  390. switch
  391. uninterested
  392. icy
  393. push
  394. teeth
  395. complain
  396. branch
  397. shoes
  398. feeling
  399. mammoth
  400. curl
  401. ragged
  402. ripe
  403. receive
  404. brush
  405. guarantee
  406. tranquil
  407. high-pitched
  408. bright
  409. basket
  410. film
  411. pour
  412. frail
  413. settle
  414. bridge
  415. grandiose
  416. duck
  417. servant
  418. changeable
  419. cheerful
  420. arch
  421. tub
  422. grieving
  423. rigid
  424. debt
  425. route
  426. grateful
  427. compete
  428. growth
  429. ladybug
  430. rebel
  431. bomb
  432. afternoon
  433. miss
  434. gold
  435. observant
  436. twig
  437. pat
  438. increase
  439. noiseless
  440. worry
  441. ship
  442. hideous
  443. halting
  444. snails
  445. plough
  446. incandescent
  447. fool
  448. scold
  449. pig
  450. fearful
  451. absorbing
  452. drain
  453. pinch
  454. troubled
  455. discussion
  456. ancient
  457. excuse
  458. mouth
  459. sense
  460. abusive
  461. measure
  462. wealth
  463. cracker
  464. upbeat
  465. bottle
  466. second
  467. needless
  468. tray
  469. hushed
  470. jump
  471. exciting
  472. profit
  473. admire
  474. supply
  475. waste
  476. finicky
  477. harm
  478. curly
  479. canvas
  480. terrific
  481. reaction
  482. person
  483. soak
  484. yielding
  485. zip
  486. distance
  487. cobweb
  488. lip
  489. cakes
  490. geese
  491. ink
  492. crayon
  493. quaint
  494. crowd
  495. ball
  496. dear
  497. first
  498. hard-to-find
  499. grin
  500. aback
  501. grubby
  502. enthusiastic
  503. trees
  504. quill
  505. heal
  506. rifle
  507. naive
  508. bow
  509. draconian
  510. sparkling
  511. deliver
  512. stretch
  513. clean
  514. card
  515. blade
  516. sneeze
  517. book
  518. destroy
  519. nappy
  520. van
  521. suggest
  522. cry
  523. burly
  524. business
  525. error
  526. steep
  527. straw
  528. muscle
  529. makeshift
  530. astonishing
  531. dog
  532. jail
  533. post
  534. mute
  535. wait
  536. barbarous
  537. dam
  538. women
  539. few
  540. control
  541. loaf
  542. ill
  543. puffy
  544. pin
  545. snatch
  546. shut
  547. ablaze
  548. suspect
  549. view
  550. wave
  551. present
  552. roomy
  553. fascinated
  554. tease
  555. fax
  556. homely
  557. design
  558. scent
  559. fire
  560. glue
  561. optimal
  562. search
  563. materialistic
  564. momentous
  565. launch
  566. title
  567. fasten
  568. impossible
  569. condition
  570. horn
  571. trail
  572. bent
  573. stamp
  574. water
  575. copy
  576. squeeze
  577. ossified
  578. sweet
  579. cherry
  580. faithful
  581. cow
  582. immense
  583. giants
  584. huge
  585. vivacious
  586. fortunate
  587. colorful
  588. beef
  589. deep
  590. robin
  591. innate
  592. sturdy
  593. educate
  594. two
  595. telling
  596. hill
  597. tidy
  598. previous
  599. jolly
  600. suspend
  601. night
  602. near
  603. amuck
  604. young
  605. unsightly
  606. cough
  607. flavor
  608. silk
  609. opposite
  610. bawdy
  611. ambiguous
  612. lace
  613. far-flung
  614. comb
  615. battle
  616. dirty
  617. kaput
  618. sock
  619. wilderness
  620. handsomely
  621. guess
  622. spooky
  623. rely
  624. stew
  625. arrange
  626. connect
  627. aboriginal
  628. escape
  629. health
  630. bounce
  631. small
  632. chief
  633. steam
  634. minister
  635. adventurous
  636. majestic
  637. placid
  638. friend
  639. glossy
  640. obedient
  641. blood
  642. whimsical
  643. babies
  644. weather
  645. scattered
  646. illegal
  647. unfasten
  648. theory
  649. mate
  650. superb
  651. fanatical
  652. voice
  653. badge
  654. science
  655. bear
  656. minute
  657. replace
  658. crack
  659. chunky
  660. tense
  661. pleasure
  662. shock
  663. thrill
  664. closed
  665. food
  666. hurt
  667. sink
  668. locket
  669. calculate
  670. analyse
  671. believe
  672. understood
  673. old
  674. malicious
  675. donkey
  676. books
  677. hurried
  678. mark
  679. aftermath
  680. reduce
  681. ludicrous
  682. enter
  683. brave
  684. standing
  685. undesirable
  686. bucket
  687. meeting
  688. box
  689. grease
  690. idiotic
  691. glorious
  692. lavish
  693. confuse
  694. dynamic
  695. burst
  696. functional
  697. five
  698. sidewalk
  699. stove
  700. brainy
  701. legal
  702. possessive
  703. pen
  704. things
  705. right
  706. grumpy
  707. value
  708. busy
  709. female
  710. confused
  711. fear
  712. humorous
  713. safe
  714. impolite
  715. hat
  716. sniff
  717. bikes
  718. secretive
  719. direful
  720. knife
  721. anger
  722. mom
  723. succeed
  724. uneven
  725. interrupt
  726. cowardly
  727. raise
  728. tawdry
  729. quack
  730. talented
  731. penitent
  732. punishment
  733. rail
  734. six
  735. statuesque
  736. flowery
  737. powder
  738. cluttered
  739. flashy
  740. brass
  741. door
  742. wander
  743. eight
  744. rest
  745. realise
  746. icicle
  747. trucks
  748. energetic
  749. historical
  750. bang
  751. command
  752. cagey
  753. merciful
  754. fairies
  755. sail
  756. coat
  757. double
  758. ill-fated
  759. sable
  760. profuse
  761. quartz
  762. plastic
  763. playground
  764. adhesive
  765. political
  766. hose
  767. venomous
  768. reminiscent
  769. day
  770. icky
  771. show
  772. remember
  773. drag
  774. scale
  775. school
  776. bubble
  777. subtract
  778. spiffy
  779. weight
  780. invincible
  781. hurry
  782. permissible
  783. nose
  784. smoggy
  785. yell
  786. dizzy
  787. zoo
  788. yam
  789. marvelous
  790. bitter
  791. sheep
  792. big
  793. panicky
  794. crush
  795. unnatural
  796. scintillating
  797. jaded
  798. fall
  799. frantic
  800. likeable
  801. gaudy
  802. synonymous
  803. long
  804. cool
  805. heavy
  806. sick
  807. cycle
  808. faded
  809. valuable
  810. threatening
  811. drunk
  812. coast
  813. kindhearted
  814. frame
  815. thirsty
  816. difficult
  817. follow
  818. smart
  819. mother
  820. ignore
  821. leather
  822. eager
  823. tire
  824. scrape
  825. worried
  826. dreary
  827. awful
  828. marked
  829. purring
  830. slim
  831. macabre
  832. refuse
  833. consider
  834. death
  835. material
  836. polish
  837. sponge
  838. wriggle
  839. suit
  840. racial
  841. quarter
  842. blush
  843. delicious
  844. null
  845. ocean
  846. hateful
  847. ring
  848. territory
  849. pathetic
  850. report
  851. suffer
  852. highfalutin
  853. occur
  854. dock
  855. quick
  856. seat
  857. multiply
  858. injure
  859. round
  860. future
  861. move
  862. public
  863. blue-eyed
  864. instinctive
  865. scare
  866. temper
  867. room
  868. smiling
  869. cave
  870. cover
  871. whine
  872. bells
  873. name
  874. history
  875. sound
  876. haunt
  877. friction
  878. gabby
  879. endurable
  880. aquatic
  881. embarrassed
  882. war
  883. rhyme
  884. point
  885. planes
  886. happen
  887. page
  888. elastic
  889. tiger
  890. defeated
  891. tooth
  892. polite
  893. gigantic
  894. phobic
  895. caring
  896. regret
  897. shaky
  898. cold
  899. tender
  900. plantation
  901. time
  902. vein
  903. religion
  904. sassy
  905. treat
  906. crown
  907. deserted
  908. reflective
  909. psychedelic
  910. trust
  911. thought
  912. precious
  913. toe
  914. attract
  915. known
  916. amused
  917. call
  918. income
  919. roll
  920. plant
  921. rule
  922. scrawny
  923. temporary
  924. well-off
  925. wonderful
  926. efficacious
  927. hop
  928. invite
  929. succinct
  930. rain
  931. squeak
  932. alive
  933. maid
  934. ugliest
  935. repair
  936. numerous
  937. boy
  938. chase
  939. pop
  940. boring
  941. building
  942. frogs
  943. heartbreaking
  944. ubiquitous
  945. guard
  946. head
  947. fresh
  948. vegetable
  949. truck
  950. mature
  951. curvy
  952. well-groomed
  953. window
  954. precede
  955. skillful
  956. taboo
  957. fantastic
  958. womanly
  959. rotten
  960. dispensable
  961. auspicious
  962. cloudy
  963. tip
  964. painstaking
  965. purple
  966. train
  967. board
  968. early
  969. mere
  970. wooden
  971. hysterical
  972. driving
  973. collar
  974. match
  975. tricky
  976. moan
  977. jittery
  978. earthy
  979. transport
  980. lie
  981. stale
  982. humor
  983. found
  984. chess
  985. linen
  986. distinct
  987. depend
  988. pretend
  989. weary
  990. flaky
  991. animated
  992. direction
  993. pigs
  994. nauseating
  995. overflow
  996. popcorn
  997. wool
  998. class
  999. plate
  1000. wink
  1001. disturbed
  1002. pollution
  1003. matter
  1004. soup
  1005. flat
  1006. worthless
  1007. number
  1008. acrid
  1009. farm
  1010. uptight
  1011. nod
  1012. thread
  1013. develop
  1014. mushy
  1015. label
  1016. delight
  1017. property
  1018. testy
  1019. tomatoes
  1020. toys
  1021. sincere
  1022. various
  1023. horse
  1024. pets
  1025. smile
  1026. sneaky
  1027. irritating
  1028. special
  1029. limping
  1030. woebegone
  1031. zinc
  1032. cut
  1033. spurious
  1034. stranger
  1035. paint
  1036. sticks
  1037. addicted
  1038. mitten
  1039. brother
  1040. stitch
  1041. purpose
  1042. pricey
  1043. kitty
  1044. touch
  1045. oranges
  1046. shivering
  1047. expect
  1048. adamant
  1049. expensive
  1050. amusement
  1051. available
  1052. exultant
  1053. man
  1054. inexpensive
  1055. dead
  1056. yellow
  1057. spare
  1058. bath
  1059. glass
  1060. youthful
  1061. misty
  1062. outrageous
  1063. grey
  1064. actor
  1065. fine
  1066. juicy
  1067. grip
  1068. red
  1069. respect
  1070. ask
  1071. unlock
  1072. skinny
  1073. reading
  1074. fill
  1075. yummy
  1076. fork
  1077. dime
  1078. detailed
  1079. program
  1080. steady
  1081. type
  1082. acidic
  1083. subdued
  1084. bushes
  1085. fluffy
  1086. pet
  1087. doubt
  1088. volatile
  1089. nippy
  1090. size
  1091. vessel
  1092. turkey
  1093. fruit
  1094. birth
  1095. parcel
  1096. vague
  1097. preserve
  1098. luxuriant
  1099. correct
  1100. disgusting
  1101. wasteful
  1102. voyage
  1103. legs
  1104. symptomatic
  1105. soap
  1106. satisfy
  1107. risk
  1108. foregoing
  1109. toes
  1110. boast
  1111. travel
  1112. belief
  1113. disagreeable
  1114. meal
  1115. loutish
  1116. doctor
  1117. careless
  1118. trousers
  1119. dogs
  1120. suggestion
  1121. needle
  1122. zephyr
  1123. secret
  1124. thankful
  1125. discreet
  1126. waggish
  1127. line
  1128. workable
  1129. creator
  1130. tempt
  1131. beam
  1132. earsplitting
  1133. noisy
  1134. private
  1135. grandfather
  1136. funny
  1137. ahead
  1138. airplane
  1139. space
  1140. sweltering
  1141. chubby
  1142. shaggy
  1143. substantial
  1144. bruise
  1145. scary
  1146. sprout
  1147. baby
  1148. certain
  1149. fly
  1150. abstracted
  1151. responsible
  1152. include
  1153. puny
  1154. automatic
  1155. married
  1156. absent
  1157. roof
  1158. nation
  1159. eye
  1160. oafish
  1161. disarm
  1162. expert
  1163. distribution
  1164. representative
  1165. paper
  1166. skip
  1167. hour
  1168. learn
  1169. ugly
  1170. quiver
  1171. want
  1172. drab
  1173. wound
  1174. thick
  1175. discover
  1176. frightening
  1177. boot
  1178. sour
  1179. hulking
  1180. queue
  1181. prevent
  1182. close
  1183. hands
  1184. drink
  1185. porter
  1186. stingy
  1187. magical
  1188. action
  1189. fold
  1190. truthful
  1191. spring
  1192. clap
  1193. overrated
  1194. cooing
  1195. throne
  1196. bury
  1197. oven
  1198. cuddly
  1199. nifty
  1200. glib
  1201. turn
  1202. hollow
  1203. delightful
  1204. digestion
  1205. jumbled
  1206. wrench
  1207. scared
  1208. ethereal
  1209. beautiful
  1210. tramp
  1211. same
  1212. rock
  1213. vacuous
  1214. rare
  1215. river
  1216. string
  1217. peaceful
  1218. cabbage
  1219. creature
  1220. annoyed
  1221. strip
  1222. unaccountable
  1223. wistful
  1224. groovy
  1225. applaud
  1226. terrify
  1227. exchange
  1228. motion
  1229. intelligent
  1230. memory
  1231. lazy
  1232. weak
  1233. harmony
  1234. cloth
  1235. answer
  1236. base
  1237. file
  1238. lethal
  1239. spot
  1240. embarrass
  1241. flow
  1242. thumb
  1243. dependent
  1244. adjustment
  1245. domineering
  1246. table
  1247. rabbit
  1248. rightful
  1249. radiate
  1250. victorious
  1251. blushing
  1252. lucky
  1253. defiant
  1254. fry
  1255. fireman
  1256. claim
  1257. throat
  1258. camera
  1259. sparkle
  1260. station
  1261. dare
  1262. famous
  1263. fix
  1264. nest
  1265. effect
  1266. stick
  1267. chance
  1268. share
  1269. soothe
  1270. remarkable
  1271. selfish
  1272. son
  1273. impress
  1274. sack
  1275. glow
  1276. wide
  1277. vast
  1278. road
  1279. mellow
  1280. society
  1281. electric
  1282. lettuce
  1283. ten
  1284. stupid
  1285. nonstop
  1286. quirky
  1287. pine
  1288. gleaming
  1289. dislike
  1290. aggressive
  1291. greasy
  1292. elegant
  1293. messy
  1294. stone
  1295. identify
  1296. itch
  1297. ad hoc
  1298. seemly
  1299. preach
  1300. slip
  1301. innocent
  1302. living
  1303. plan
  1304. staking
  1305. tame
  1306. accurate
  1307. flower
  1308. fang
  1309. flagrant
  1310. gratis
  1311. use
  1312. join
  1313. tangible
  1314. letter
  1315. faint
  1316. charge
  1317. kettle
  1318. square
  1319. decorate
  1320. balance
  1321. home
  1322. alarm
  1323. uncovered
  1324. lean
  1325. sip
  1326. petite
  1327. employ
  1328. guiltless
  1329. drum
  1330. foot
  1331. earth
  1332. morning
  1333. ambitious
  1334. attempt
  1335. breathe
  1336. house
  1337. high
  1338. beg
  1339. juice
  1340. protect
  1341. jar
  1342. instruct
  1343. ground
  1344. spoil
  1345. angle
  1346. shrill
  1347. key
  1348. exuberant
  1349. curved
  1350. mug
  1351. top
  1352. bite-sized
  1353. sulky
  1354. flash
  1355. wash
  1356. zoom
  1357. low
  1358. kindly
  1359. sticky
  1360. engine
  1361. walk
  1362. diligent
  1363. liquid
  1364. chew
  1365. striped
  1366. live
  1367. daffy
  1368. husky
  1369. alluring
  1370. invent
  1371. hanging
  1372. jog
  1373. cheer
  1374. blow
  1375. stereotyped
  1376. scandalous
  1377. compare
  1378. violent
  1379. request
  1380. macho
  1381. unadvised
  1382. care
  1383. cows
  1384. harsh
  1385. madly
  1386. thaw
  1387. leg
  1388. blot
  1389. colour
  1390. mine
  1391. unkempt
  1392. hellish
  1393. trace
  1394. psychotic
  1395. question
  1396. stage
  1397. clammy
  1398. true
  1399. relieved
  1400. fit
  1401. plucky
  1402. nutritious
  1403. rhetorical
  1404. continue
  1405. behavior
  1406. outgoing
  1407. unknown
  1408. trip
  1409. illustrious
  1410. longing
  1411. accessible
  1412. seed
  1413. own
  1414. letters
  1415. yard
  1416. mass
  1417. loss
  1418. ashamed
  1419. cook
  1420. false
  1421. heap
  1422. wood
  1423. crash
  1424. adaptable
  1425. loose
  1426. paste
  1427. harmonious
  1428. dusty
  1429. envious
  1430. exotic
  1431. premium
  1432. didactic
  1433. miniature
  1434. watery
  1435. enormous
  1436. border
  1437. deer
  1438. expansion
  1439. flimsy
  1440. pail
  1441. childlike
  1442. puzzling
  1443. choke
  1444. side
  1445. breezy
  1446. rescue
  1447. sofa
  1448. useful
  1449. kneel
  1450. spicy
  1451. divide
  1452. horrible
  1453. dramatic
  1454. nut
  1455. grotesque
  1456. disapprove
  1457. creepy
  1458. cup
  1459. used
  1460. lick
  1461. pies
  1462. fluttering
  1463. magic
  1464. absurd
  1465. conscious
  1466. far
  1467. supreme
  1468. finger
  1469. breakable
  1470. rose
  1471. onerous
  1472. appreciate
  1473. shade
  1474. one
  1475. mean
  1476. trade
  1477. knowledgeable
  1478. punish
  1479. achiever
  1480. suppose
  1481. successful
  1482. calculating
  1483. befitting
  1484. mint
  1485. hug
  1486. end
  1487. force
  1488. many
  1489. weigh
  1490. snore
  1491. perpetual
  1492. governor
  1493. guarded
  1494. colossal
  1495. nonchalant
  1496. disgusted
  1497. drop
  1498. drown
  1499. back
  1500. scarf
  1501. dangerous
  1502. limit
  1503. laughable
  1504. trap
  1505. wipe
  1506. vengeful
  1507. hungry
  1508. agonizing
  1509. wet
  1510. wall
  1511. structure
  1512. demonic
  1513. hover
  1514. handsome
  1515. verdant
  1516. abject
  1517. repeat
  1518. rush
  1519. brick
  1520. trouble
  1521. overt
  1522. talk
  1523. shirt
  1524. loud
  1525. caption
  1526. government
  1527. melodic
  1528. full
  1529. bare
  1530. snobbish
  1531. healthy
  1532. common
  1533. signal
  1534. friendly
  1535. fat
  1536. puncture
  1537. plain
  1538. abounding
  1539. ruin
  1540. shocking
  1541. entertaining
  1542. fail
  1543. communicate
  1544. comparison
  1545. pleasant
  1546. sigh
  1547. amazing
  1548. bag
  1549. channel
  1550. treatment
  1551. visitor
  1552. saw
  1553. addition
  1554. wire
  1555. naughty
  1556. intend
  1557. fog
  1558. simple
  1559. self
  1560. whispering
  1561. protest
  1562. accept
  1563. swim
  1564. massive
  1565. thundering
  1566. dolls
  1567. north
  1568. attack
  1569. edge
  1570. warlike
  1571. girl
  1572. feigned
  1573. giant
  1574. clear
  1575. race
  1576. soda
  1577. harass
  1578. sugar
  1579. dinosaurs
  1580. abiding
  1581. marry
  1582. charming
  1583. gusty
  1584. equable
  1585. attach
  1586. idea
  1587. grade
  1588. bedroom
  1589. amount
  1590. abaft
  1591. lacking
  1592. thin
  1593. wax
  1594. elfin
  1595. whistle
  1596. unable
  1597. protective
  1598. tasteless
  1599. carpenter
  1600. arrive
  1601. stay
  1602. squealing
  1603. questionable
  1604. agree
  1605. desk
  1606. mice
  1607. wobble
  1608. hilarious
  1609. authority
  1610. best
  1611. apathetic
  1612. scarecrow
  1613. chilly
  1614. watch
  1615. scene
  1616. machine
  1617. tour
  1618. song
  1619. physical
  1620. ajar
  1621. cannon
  1622. wholesale
  1623. jam
  1624. cattle
  1625. keen
  1626. flap
  1627. spotted
  1628. tickle
  1629. pest
  1630. typical
  1631. ruddy
  1632. unruly
  1633. influence
  1634. inconclusive
  1635. argument
  1636. damaged
  1637. real
  1638. pumped
  1639. flight
  1640. tin
  1641. gullible
  1642. ordinary
  1643. teeny-tiny
  1644. stormy
  1645. afraid
  1646. reign
  1647. fretful
  1648. insidious
  1649. past
  1650. serve
  1651. untidy
  1652. angry
  1653. plants
  1654. word
  1655. snakes
  1656. melted
  1657. hand
  1658. encouraging
  1659. internal
  1660. impulse
  1661. houses
  1662. ratty
  1663. manage
  1664. nerve
  1665. slope
  1666. bloody
  1667. industry
  1668. hang
  1669. bike
  1670. kick
  1671. quixotic
  1672. green
  1673. middle
  1674. berserk
  1675. tap
  1676. shop
  1677. resolute
  1678. reproduce
  1679. tiny
  1680. trashy
  1681. air
  1682. greet
  1683. old-fashioned
  1684. craven
  1685. vagabond
  1686. whole
  1687. hobbies
  1688. spotless
  1689. regular
  1690. ray
  1691. steer
  1692. cap
  1693. start
  1694. flag
  1695. blue
  1696. guide
  1697. stocking
  1698. vase
  1699. hunt
  1700. coordinated
  1701. cushion
  1702. permit
  1703. gorgeous
  1704. entertain
  1705. uttermost
  1706. snake
  1707. whirl
  1708. boorish
  1709. combative
  1710. squeal
  1711. picayune
  1712. cheese
  1713. dry
  1714. abrupt
  1715. division
  1716. cultured
  1717. admit
  1718. imperfect
  1719. rice
  1720. impartial
  1721. elbow
  1722. wide-eyed
  1723. rural
  1724. ritzy
  1725. earthquake
  1726. frequent
  1727. pencil
  1728. poor
  1729. woozy
  1730. receptive
  1731. bleach
  1732. prepare
  1733. tree
  1734. run
  1735. flowers
  1736. toad
  1737. satisfying
  1738. warm
  1739. vanish
  1740. team
  1741. cure
  1742. tacky
  1743. observation
  1744. afterthought
  1745. silly
  1746. glove
  1747. need
  1748. scientific
  1749. general
  1750. sleepy
  1751. wren
  1752. neat
  1753. notebook
  1754. courageous
  1755. clumsy
  1756. sand
  1757. productive
  1758. rub
  1759. promise
  1760. education
  1761. offbeat
  1762. lying
  1763. gun
  1764. late
  1765. passenger
  1766. abortive
  1767. irate
  1768. development
  1769. telephone
  1770. soggy
  1771. literate
  1772. gray
  1773. add
  1774. hospitable
  1775. poised
  1776. egg
  1777. steel
  1778. offer
  1779. loving
  1780. deadpan
  1781. jelly
  1782. record
  1783. squash
  1784. wrist
  1785. wing
  1786. unequal
  1787. flesh
  1788. lame
  1789. mist
  1790. form
  1791. outstanding
  1792. town
  1793. example
  1794. splendid
  1795. hall
  1796. aromatic
  1797. concerned
  1798. hard
  1799. honorable
  1800. disillusioned
  1801. celery
  1802. bouncy
  1803. magnificent
  1804. melt
  1805. exist
  1806. lamentable
  1807. sky
  1808. gentle
  1809. little
  1810. nimble
  1811. nostalgic
  1812. approval
  1813. rat
  1814. violet
  1815. pump
  1816. romantic
  1817. support
  1818. boundless
  1819. giraffe
  1820. joyous
  1821. rob
  1822. bone
  1823. men
  1824. plausible
  1825. island
  1826. stare
  1827. dark
  1828. robust
  1829. aloof
  1830. fixed
  1831. zebra
  1832. voiceless
  1833. powerful
  1834. airport
  1835. sign
  1836. lowly
  1837. extend
  1838. beginner
  1839. pancake
  1840. great
  1841. possess
  1842. stimulating
  1843. thoughtful
  1844. rabbits
  1845. laborer
  1846. actually
  1847. contain
  1848. examine
  1849. help
  1850. adorable
  1851. belligerent
  1852. nine
  1853. toothpaste
  1854. country
  1855. decide
  1856. painful
  1857. rambunctious
  1858. doubtful
  1859. slap
  1860. truculent
  1861. mindless
  1862. pastoral
  1863. wry
  1864. note
  1865. poke
  1866. pear
  1867. test
  1868. invention
  1869. prefer
  1870. rich
  1871. wine
  1872. drip
  1873. cat
  1874. spiteful
  1875. payment
  1876. silent
  1877. savory
  1878. tasty
  1879. stroke
  1880. apologise
  1881. strap
  1882. screeching
  1883. skin
  1884. basketball
  1885. modern
  1886. gaze
  1887. mourn
  1888. gifted
  1889. drawer
  1890. clever
  1891. practise
  1892. frightened
  1893. field
  1894. license
  1895. acid
  1896. order
  1897. acoustic
  1898. rampant
  1899. car
  1900. daily
  1901. futuristic
  1902. produce
  1903. church
  1904. parched
  1905. boundary
  1906. activity
  1907. moaning
  1908. stiff
  1909. wild
  1910. oceanic
  1911. week
  1912. shame
  1913. whisper
  1914. even
  1915. poison
  1916. announce
  1917. thank
  1918. calculator
  1919. enchanted
  1920. yoke
  1921. spiders
  1922. cellar
  1923. shallow
  1924. prick
  1925. rustic
  1926. fertile
  1927. serious
  1928. story
  1929. elated
  1930. windy
  1931. towering
  1932. act
  1933. jobless
  1934. welcome
  1935. terrible
  1936. knee
  1937. credit
  1938. fence
  1939. ultra
  1940. eatable
  1941. sort
  1942. sloppy
  1943. waves
  1944. cake
  1945. writing
  1946. vulgar
  1947. art
  1948. tie
  1949. confess
  1950. current
  1951. swanky
  1952. children
  1953. unwritten
  1954. warn
  1955. monkey
  1956. fast
  1957. royal
  1958. skate
  1959. paddle
  1960. handle
  1961. peace
  1962. snotty
  1963. large
  1964. superficial
  1965. upset
  1966. destruction
  1967. dull
  1968. dashing
  1969. languid
  1970. peel
  1971. sedate
  1972. cloistered
  1973. curtain
  1974. frog
  1975. spy
  1976. fish
  1977. devilish
  1978. damage
  1979. quilt
  1980. knot
  1981. zipper
  1982. ducks
  1983. holiday
  1984. next
  1985. gaping
  1986. shoe
  1987. oil
  1988. awesome
  1989. knit
  1990. kill
  1991. motionless
  1992. rake
  1993. bee
  1994. soft
  1995. taste
  1996. aboard
  1997. zesty
  1998. left
  1999. peck
  2000. somber
  2001. object
  2002. picture
  2003. seal
  2004. bad
  2005. hot
  2006. rainy
  2007. recognise
  2008. tall
  2009. organic
  2010. ill-informed
  2011. cactus
  2012. decisive
  2013. cynical
  2014. crib
  2015. load
  2016. tug
  2017. boil
  2018. last
  2019. spark
  2020. wrathful
  2021. dapper
  2022. twist
  2023. kittens
  2024. efficient
  2025. smooth
  2026. horses
  2027. grass
  2028. unsuitable
  2029. uncle
  2030. hissing
  2031. friends
  2032. capable
  2033. bump
  2034. group
  2035. obscene
  2036. furry
  2037. tested
  2038. groan
  2039. competition
  2040. fancy
  2041. obsequious
  2042. familiar
  2043. blink
  2044. doll
  2045. unpack
  2046. strengthen
  2047. unused
  2048. jellyfish
  2049. surprise
  2050. lewd
  2051. irritate
  2052. zany
  2053. festive
  2054. army
  2055. learned
  2056. crow
  2057. wish
  2058. fuzzy
  2059. park
  2060. obtainable
  2061. orange
  2062. scarce
  2063. substance
  2064. delay
  2065. abundant
  2066. collect
  2067. owe
  2068. neighborly
  2069. alert
  2070. pull
  2071. cart
  2072. educated
  2073. overjoyed
  2074. visit
  2075. bat
  2076. flock
  2077. lopsided
  2078. bird
  2079. trick
  2080. girls
  2081. debonair
  2082. lonely
  2083. clover
  2084. broken
  2085. club
  2086. shiver
  2087. lunchroom
  2088. spell
  2089. button
  2090. amuse
  2091. erratic
  2092. range
  2093. clam
  2094. natural
  2095. fetch
  2096. screw
  2097. hesitant
  2098. kind
  2099. normal
  2100. joke
  2101. rhythm
  2102. spoon
  2103. murky
  2104. perform
  2105. mend
  2106. tightfisted
  2107. extra-small
  2108. squirrel
  2109. ski
  2110. hammer
  2111. street
  2112. industrious
  2113. subsequent
  2114. graceful
  2115. fumbling
  2116. adjoining
  2117. notice
  2118. spiritual
  2119. sisters
  2120. cats
  2121. sophisticated
  2122. detect
  2123. gainful
  2124. reply
  2125. abrasive
  2126. cemetery
  2127. boat
  2128. tongue
  2129. glamorous
  2130. teaching
  2131. salt
  2132. pan
  2133. cherries
  2134. x-ray
  2135. toy
  2136. excite
  2137. silver
  2138. tenuous
  2139. three
  2140. thing
  2141. spotty
  2142. quince
  2143. prose
  2144. connection
  2145. market
  2146. filthy
  2147. shiny
  2148. boiling
  2149. useless
  2150. jewel
  2151. long-term
  2152. snail
  2153. lamp
  2154. unit
  2155. can
  2156. obese
  2157. roasted
  2158. bustling
  2159. consist
  2160. wreck
  2161. power
  2162. better
  2163. excited
  2164. milk
  2165. exercise
  2166. clip
  2167. mix
  2168. thinkable
  2169. sad
  2170. birds
  2171. decorous
  2172. flawless
  2173. earn
  2174. callous
  2175. wary
  2176. save
  2177. spiky
  2178. careful
  2179. attraction
  2180. challenge
  2181. toothbrush
  2182. accidental
  2183. bore
  2184. trot
  2185. improve
  2186. interesting
  2187. short
  2188. riddle
  2189. solid
  2190. recondite
  2191. moldy
  2192. mind
  2193. imaginary
  2194. toothsome
  2195. company
  2196. uppity
  2197. work
  2198. abnormal
  2199. elite
  2200. heady
  2201. phone
  2202. tart
  2203. face
  2204. wail
  2205. coal
  2206. pack
  2207. shelter
  2208. interfere
  2209. evasive
  2210. ear
  2211. black
  2212. crowded
  2213. new
  2214. tow
  2215. argue
  2216. attractive
  2217. dazzling
  2218. calm
  2219. unite
  2220. bolt
  2221. afford
  2222. remind
  2223. measly
  2224. able
  2225. nosy
  2226. love
  2227. statement
  2228. knock
  2229. approve
  2230. bathe
  2231. butter
  2232. play
  2233. wind
  2234. erect
  2235. crazy
  2236. change
  2237. carry
  2238. fact
  2239. stain
  2240. milky
  2241. degree
  2242. moor
  2243. pie
  2244. broad
  2245. stomach
  2246. faulty
  2247. pink
  2248. eggs
  2249. root
  2250. writer
  2251. smash
  2252. partner
  2253. existence
  2254. judge
  2255. store
  2256. seashore
  2257. disastrous
  2258. reward
  2259. tremendous
  2260. quicksand
  2261. scissors
  2262. like
  2263. dirt
  2264. lush
  2265. complex
  2266. piquant
  2267. experience
  2268. haircut
  2269. cause
  2270. cast
  2271. allow
  2272. sordid
  2273. explode
  2274. metal
  2275. incredible
  2276. cub
  2277. humdrum
  2278. tax
  2279. umbrella
  2280. interest
  2281. grouchy
  2282. ceaseless
  2283. hope
  2284. light
  2285. acoustics
  2286. scorch
  2287. straight
  2288. paltry
  2289. elderly
  2290. delirious
  2291. tired
  2292. check
  2293. oval
  2294. tough
  2295. scream
  2296. bit
  2297. unbiased
  2298. try
  2299. jealous
  2300. mask
  2301. muddled
  2302. smoke
  2303. open
  2304. furtive
  2305. dysfunctional
  2306. spill
  2307. agreeable
  2308. nail
  2309. stupendous
  2310. itchy
  2311. observe
  2312. brawny
  2313. lock
  2314. foamy
  2315. sister
  2316. spray
  2317. listen
  2318. month
  2319. foolish
  2320. steadfast
  2321. flame
  2322. daughter
  2323. pray
  2324. wiry
  2325. secretary
  2326. spade
  2327. meat
  2328. economic
  2329. rot
  2330. lively
  2331. forgetful
  2332. bite
  2333. squalid
  2334. wrong
  2335. introduce
  2336. meddle
  2337. chop
  2338. ice
  2339. receipt
  2340. hallowed
  2341. punch
  2342. nondescript
  2343. system
  2344. mysterious
  2345. swift
  2346. expand
  2347. detail
  2348. lumber
  2349. chalk
  2350. lake
  2351. medical
  2352. trains
  2353. freezing
  2354. stop
  2355. cream
  2356. bewildered
  2357. cautious
  2358. unusual
  2359. tail
  2360. library
  2361. annoy
  2362. oatmeal
  2363. whip
  2364. tan
  2365. tiresome
  2366. decay
  2367. carve
  2368. chin
  2369. damp
  2370. knowing
  2371. avoid
  2372. raspy
  2373. worm
  2374. prickly
  2375. lackadaisical
  2376. wealthy
  2377. minor
  2378. mountainous
  2379. determined
  2380. bizarre
  2381. thunder
  2382. beneficial
  2383. enchanting
  2384. floor
  2385. lumpy
  2386. chickens
  2387. guitar
  2388. desire
  2389. wrap
  2390. year
  2391. crate
  2392. mighty
  2393. good
  2394. hole
  2395. copper
  2396. fabulous
  2397. white
  2398. godly
  2399. jagged
  2400. cruel
  2401. knotty
  2402. parallel
  2403. committee
  2404. sleet
  2405. heavenly
  2406. helpless
  2407. four
  2408. fragile
  2409. fuel
  2410. inject
  2411. cumbersome
  2412. tedious
  2413. offend
  2414. basin
  2415. imported
  2416. memorise
  2417. tight
  2418. witty
  2419. crabby
  2420. gruesome
  2421. bored
  2422. redundant
  2423. queen
  2424. aware
  2425. cooperative
  2426. deafening
  2427. simplistic
  2428. dream
  2429. bashful
  2430. apparel
  2431. provide
  2432. capricious
  2433. remove
  2434. ready
  2435. flood
  2436. mailbox
  2437. obey
  2438. narrow
  2439. helpful
  2440. count
  2441. fair
  2442. deeply
  2443. habitual
  2444. smelly
  2445. odd
  2446. veil
  2447. teeny
  2448. needy
  2449. maddening
  2450. comfortable
  2451. coil
  2452. ban
  2453. parsimonious
  2454. arithmetic
  2455. arrogant
  2456. delicate
  2457. advise
  2458. eminent
  2459. pedal
  2460. blind
  2461. annoying
  2462. skirt
  2463. bed
  2464. cheat
  2465. baseball
  2466. shape
submitted by Toolameforname_ to OneWordBan [link] [comments]

horse racing odds calculator lucky 15 video

We have you covered from football, horse racing, reality tv and much more! Lucky 15 Calculator Work Out Your Returns ⇒ William Hill Use the Lucky 15 Calculator to work out your potential sports betting payouts. Free to use Mobile friendly bet calculator with William Hill. The Free Bet Calculator is the most advanced online sports bet calculator, allowing you to calculate the stake and profit for an extensive range of bets. All of the most popular bet types are supported, including Lucky 15, Single, Double, Accumulator, Patent and Round Robin, along with more specialised bets such as Alphabet, Magnificent 7, Union Jack, and the infamous Bookies Nightmare! What is a Lucky 15 Bet? A Lucky 15 Bet is a bet on 4 selections taking part in different events consisting of 4 Singles, 6 Doubles, 4 Trebles and a Four-Fold Accumulator totalling 15 bets. It is similar to a Yankee bet but includes the 4 Single Bets. The “Lucky” part of the name of this bet comes from the practice of offering enhanced odds ... Lucky 15 bets are most common with horse racing and football. They can of course be used for anything you can bet on. Horse racing is the most common use of the bet and rightly so, with horse racing you are able to claim the lucky 15 bonus offer from Bet Fred which shouldn’t be missed. Odds vary from sport to sport, race to race. But odds on ... myracing is the home of Lucky 15 tips. Our experts fully research every race to give you the best tips, stats and trends for every race. We also have the latest horse racing tips from every racecourse and the best free bets to get you started. Please gamble responsibly when following our betting tips and read our responsible gambling guidelines for more information. Lucky 31 Calculator A ‘Lucky 31’ is a bet across 5 selections – 10 doubles, 10 trebles, 5 singles, 5 four-fold accumulators and 1 five-fold accumulator. Again, one winner gives a return. Lucky 63 Calculator A ‘Lucky 63’ consists of 63 bets across 6 selections – 15 doubles, 10 trebles, 6 singles, 6 five-folds, 15 four-folds and 1 six-fold. Lucky 15 Calculator. Lucky enough to have won on a Lucky 15 bet? You’ll want to work out what you have won and we’ve made that easy. To calculate your winnings, simply use our free Lucky 15 bet calculator below – entering the results of your four selections, preferred odds format and total stake – we’ll then work out your total return and tota Use the Lucky 15 return calculator to work out your winnings online for all sports. Free, easy to use and mobile friendly bet calculator. Lucky 15 bets are often only allowed on horse racing and greyhounds. The Lucky 15 Bet Calculator allows you to calculate the stake, return and profit for Lucky 15s, permed from up to 20 selections if required, with the same comprehensive range of options available to the Free Bet Calculator. How does a Lucky 15 bet work? A Lucky 15 is named as you have 15 different bets from 4 selections. The bet is then made up of 1 fourfold, 4 trebles with three of the selections, 6 doubles with two of the selections and 4 singles. Some bookmakers will offer an All Winner Bonus if all four selections win which is applied to the total return and/or a One Winner Bonus if just one selection wins.

horse racing odds calculator lucky 15 top

[index] [2394] [9326] [8347] [25] [904] [7431] [5400] [3350] [3908] [5194]

horse racing odds calculator lucky 15

Copyright © 2024 m.playtoprealmoneygame.xyz