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[Help] [FNV] Need help, Super Mutants and Nightkin don't have voices, except for Marcus.

The Super Mutants in Jacobstown and the Nightkin at the REPCONN test sight don't have voices. Their mouths don't move, but they do have subtitles. I can't find anything online about this bug, anyone have any ideas? Here's my modlist:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Functional Post Game Ending.esm
MoreMojave.esm
Tales from the Burning Sands.esm
SaxxonsQuestPack.esm
Cyberware.esm
SomeguySeries.esm
Weapons.of.the.New.Millenia.esm
DragsVGUArmorBase.esm
WMVM.esm
SpeedyResources.esm
SCAV.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
JIP Improved Recipe Menu.esp
Simple DLC Delay.esp
Vanilla UI Plus.esp
F4 Survival Damage.esp
Economy Rebalance.esp
Follower Tweaks.esp
Real Recoil.esp
Quickthrow.esp
JustAssortedMods.esp
Universal Item Sorter.esp
Cyberware OWB.esp
Cyberware-Quickthrow Patch.esp
Uncut Wasteland.esp
WarTrash.esp
DoWeNotBleed.esp
jsawyer.esp
Little More Lamplight.esp
YUP - JSawyer Patch.esp
UPNVSE- JSawyer Patch.esp
Weapons.of.the.New.Millenia.Store.esp
CourierCacheWSE.esp
Wild Wasteland Integration.esp
The Weapon Mod Menu.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
ADAM - Trooper Gloves.esp
Leather backpack - rus.esp
LeatherBackpack - eng.esp
1nivVSLArmors.esp
MTB.esp
NevadaSkies.esp
TheREPCONNBlues.esp
The REPCONN Blues Tweaks.esp
NVHomestedCompanionEdit.esp
FO3WeaponsRestoration.esp
ADAM Complete.esp
ADAM - MAIN.esp
ADAM - NCR Patrol Armor.esp
ADAM - Nemesis Armor Pack.esp
NewVegasBounties.esp
Russell.esp
Follower Formula Redone.esp
GRA Scavenger Hunt Unbalanced.esp
GRA Relocated - YUP Patch.esp
MoreMojave - NVBI Patch.esp
Drags20ArmorPack.esp
ADAM - Rangers on Patrol.esp
Courier's Stash Scattered.esp
w44Satchels - Full.esp
Functional Post Game Ending - YUP Patch.esp
Gunslinger.esp
DragsModernGunslinger.esp
Tailor Maid - NV.esp
ADAM - Outcast Ranger Armor.esp
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
Geonox_Riot_Armor.esp
Drags20ArmorPackNoInteriors.esp
UpdatedScavengerRadiationSuit.esp
RoadFighterArmorEN.esp
CasinoBankMoney.esp
CasinoHeistPack.esp
Wasteland Soldier - NV Edition.esp
Combat Leather Jacket.esp
Classic Leather Armor MkI MkII.esp
JIP Companions Command & Control.esp
FNVLODGen.esp
tmzLODadditions.esp
MuchNeededLOD.esp
Edit: Lilly also doesn't have a voice. I've tried validating my files through steam, but that didn't fix it either.
Edit: Starting a new save didn't fix it so I assume it has to be a problem with one of my mods. Idk which one could be effecting Super Mutants specifically though.
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Major Suggestion Compilation for Future Updates

TLDR: This is an unbelievably long post, so feel free to scroll down to the numbered list of suggestions for future updates and read a small bit of each one.
I want to preface this post by saying that I really hope somebody from Rare reads this eventually and acknowledges that they will at least consider these ideas. Not only because a lot of the ideas are wanted by the SoT community, but also because I have been the biggest Rare fan ever since childhood and it would mean so much to me knowing that my all time favorite company on Earth (and creators of the greatest game of all time: Banjo Kazooie) have responded to my post.
With that said, I have been playing SoT since close to the beginning of the game's release and would love nothing more than to see it continue to improve. It is an astounding game that I love and enjoy playing almost every night. This game has been my #1 choice for a while now and has allowed me, my family, and my friends to come together as pirates. What a dream come true!
I have spent lots of time and energy compiling a comprehensive list of all the major suggestions that I have seen on this thread and other SoT forums, along with a handful of some original ideas. I know some of these suggestions would take a lot more manpower to execute than other suggestions, so I am simply asking that the feasible ones can be released in future updates. I am also going to make it a point not to talk about bugs or other programming/coding issues, I won't pretend to know enough about any of that. These are simply suggestions that would vastly improve every pirate's experience on the seven seas. This list was not wirtten in any particular order and does not become less interesting as it goes on, so I urge you to please take the time to read the whole post and consider each point. Here are the things we would all love to see come to your game in the near future:
  1. More skins - This is the most obvious one and would probably be the least intensive of any of the suggestions on this list. Many people have already bought all the skins they want or have bought literally every skin there is to buy! Technically, the "goal" of the game is to collect gold, and as of right now, the only thing you can possibly spend gold on is skins. So why not add more? Like, LOTS more? I don't mean one more set or some exclusive drops you can get through Twitch, I mean get your design team blasting out concepts day and night and double our current options! Shoot, there are hundreds, if not thousands of incredible fan-made drawings online, you could even offer payments to those people and take the concepts that have already been provided to you! The more skins, the more incentive there is to keep playing. And by the way, Pirate Legends could use more exclusive skins as well.
  2. More ship customization - Being able to customize your player is awesome, and being able to customize your ship is even cooler, but why can I customize so many aspects of my player, but not my ship? With my pirate, I can customize every detail down to the belt, the peg leg, the patch over the eye, and the tattoos on his chest. With my ship, I only have a few customization options available. Allow me to make my ship way more unique than I currently can. Don't make "hull" one thing, split that into 5! Let me choose my mast colors, my deck color, the color of the side of my ship, everything individually! And add other fun customization options, like your harpoons, the tip of the front of your ship (I don't know the name of it), maybe even the placement of your supply bins! And please, for the love of goodness, let me customize my rowboat. WE ALL WANT UNIQUE ROWBOATS.
  3. Skill-based combat - I think the SoT community by now is all aware that this game is not about hand to hand combat. However, the combat as of right now is just a little robotic and stale. If there was any way to improve the sword and gun fighting, that would be incredible. It doesn't have to become some combo heavy Street Fighter game, but it would be nice to add in some new types of slashes or kicks or something of the sorts. I don't think the community is asking for a combat overhaul, but just some spice.
  4. New weapons - The guns in this game seem diverse and balanced, but this game desperately needs more hand to hand weapons than just a sword. Let me hack with an axe, whip around a heavy chain, poke with a fencing sword, SOMETHING else. We don't need tons of new options, we just need new options. If there were maybe 3 weapons, it could turn into a game of rock paper scissors or something like that where certain weapons counter others. Variety is nice!
  5. Axes - I know I just mentioned axes as an example for new weapons, but I've seen a lot of complaints from the community about how impossible it is to do anything once you've boarded an enemy ship and killed the players. You have very few options to put holes in their boat and sink it, and the few options that you do have are usually extremely time consuming and difficult to pull off. This is especially frustrating for solo players who put in so much time and effort to take out a whole crew and try to sink their ship and steal their loot. A weapon such as an axe would solve this problem. If a player was holding an axe, they could methodically bust holes into a ship and sink it without having a cannoneer on their own ship. Now, I can see how this sounds unfair because obviously s galleon crew will just jump on another ship and start hacking away. To avoid this issue, make is so there's only one axe per ship, so only one crew member can carry it (it would teleport back to the ship after not being used for 1 minute). This weapon would obviously have to be balanced, but I don't think it would be that difficult to do.
  6. Cannon and harpoon variability - You know how you can go into the weapon box and choose between 3 different guns? Why can't you do that with your cannons or your harpoons? Put a new box next to the ship customization box on the dock at each outpost that allows you to change the type of cannon or harpoon you want on your ship until the next time you dock at an outpost. Make a quick reloading cannon that can shoot far but can only make tiny holes in a ship. Make an ultra powerful cannon that can shoot all the way through an entire ship and blow multiple giant holes, but takes a full 5 seconds to reload. Make a harpoon with twice the range that can only grab loot and people. Make a sturdy harpoon with half the range that will never break off an enemy boat as it turns. Also, it might be fun to be able to customize the placement of the cannons and harpoons (with limited options, so it stays fair). All of this would make sailing the seas more enjoyable to each individual crew and would give them the fighting experience they want.
  7. Expand the map - I don't know how else to say it, but we've been playing on the same map and sailing to the same islands for a long time. I understand there have been some minor changes, but the addition of the Devil's Roar was absolutely jaw dropping and we want more! I'm sure this would entail a LOT of work and would have other implications such as upping the number of ships on each server, but it would be absolutely worth it. The more you are able to expand the map, the happier your player base would be.
  8. New bad guys - Skeletons are cool, but not cool enough to only fight them for years. We could use other enemies like large animals (such as bears, wolves octopuses), elementals, warriors from Atlantis, etc. I also saw a really fun suggestion for giant invulnerable crabs that you have to throw a blunder bomb at them to flip them over, and then you can slash or shoot their bellies. I even saw an amazing drawing that a guy made of a monster even larger and more terrifying than the Kraken: Cthulhu!! I know that the Kraken only spawns once after completing a major event, but maybe Cthulhu could spawn only after somebody completes the FotD (or he could be the main boss of the fort). That would be an interesting idea!
  9. New types of wood - As long as I have been playing, we have always had many types of cannonballs. About a year ago, you guys added new types of fruit. Well, the third basic component to staying alive is wood, so why do we only have one type of wood? Heck,we even have 3 types of fish bait! There should be more types of wood, like oak, maple, pine, etc. and give each of them a different boat repair time. Maybe one piece of wood could withstand one cannonball shot and be much rarer than the other woods (similar to that of a pineapple). This wouldn't drastically improve the game, but it's just one of those small things that gives the game more diversity and makes it more fun!
  10. New types of loot - Again, this is simply to add diversity to the game. Some players seem to get bored seeing the same things over and over, so just create new types of loot with new looks and new names! Also, it would be nice to be surprised when we open up a door to a fort, kill a megalodon, finish a quest, etc. rather than know almost exactly what we're going to be rewarded with. Maybe you could make some megs randomly have WAY more gold, or maybe some forts will have like 10 stronghold chests and that's it. Just shake it up a bit to surprise us.
  11. Add more ships to servers - Server hopping is not healthy from a server management perspective. While the emissary system is a step towards fixing server hopping, it is not having its intended effect due to the lack of players using emissaries. Increasing the ship total on a server to about 8 could help this. Also, don't allow servers to be missing ships (at least, not for a long time). Some servers feel so empty because they're not completely filled. As players log in, they should only fill into servers that need more ships rather than just starting up a new server.
  12. Single person ship - I don't know how passionately I personally want this one because I love the sloop and believe it's perfectly suitable for one person, but I've seen a lot of threads about people wanting a ship more tailored to one pirate. It would be fun just to have a tiny little sail boat to cruise around the ocean with no cannons on it, I must admit. I've even seen some creative drawings online, so maybe check those concepts out and give this some consideration! Plus, it would make a lot of solo players very happy (I don't see how it could hurt adding this new tiny ship, it would basically be an upgraded rowboat).
  13. New larger ships - Look, some of us have a lot of friends who really enjoy this game. Server hopping is a pain and almost never works. Locking down a server through some shady Twitch streamer breaks the game and is unethical. Rare, we love your game, but you have to allow us to play with more than 4 people. Please, please, please make larger ships that can hold 6, 8, even 10 people!! Make a battleship with tons of cannons and a massive hull that takes a full 10 seconds to run across!! Just give us something, we're begging you!! If you're worried about this becoming unfair and ruining servers, then create servers dedicated to these mega ships where only 4 or 5 of these ships can sail around and nothing else. I'm 99% positive that different servers can have different rules, so why not make this happen? Your players want it so badly and it would solve so many problems for a lot of loyal fans and their friends.
  14. More friends in a crew - If you are absolutely unable to create a new, larger ship, then please find some creative way to create a larger crew size. Make a server where ships spawn in pairs, or something like that. I can't stress this enough, this is so important to your fan base and would allow so many more people to enjoy this game with their friends. If you ignore every other suggestion, at least make this one happen.
  15. Remove certain emotes - Tucking was fun when it was new and silly and unexpected, but now everybody does it all the time. It's impossible to do a fort without somebody popping up at the end and wasting their own time doing nothing as you shoot them twice and walk away. Literally 50% or more players are skinny and wear all black just so they can be try-hard tuckers. It's making players paranoid and annoyed and is somewhat ruining the game. Casual players can't catch a break and it's rough for a lot of new pirates out there getting constantly tortured by far better players who know how to curl up in a ball and lay down or sit in their black clothes. So why not remove these emotes? If you simply get rid of any hiding emotes, then tuckers will still exist, but have to be much more creative. They won't be able to exploit nooks and crannies in the graphic designing of the game, and will just have to honestly find a spot to hide. These emotes seem unnecessary and, at the moment, are making the game very frustrating for a lot of players.
  16. Gold sinks - As mentioned earlier, many players have hit what many people consider the "end game." They have all the skins (or all the skins they want) and millions of gold with nothing to spend it on. Not only should you all create many more skins, but you should also consider adding gold sinks so people can put their gold to practical use. Stocking up recourses can be grueling, so maybe allow players to buy cannonballs for 200 gold, wood for 100, etc. Maybe a player could spend 5,000 gold to make their ship look new again (take away the burn marks and jagged wooden boards) or maybe 2,000 could get you a collector's chest to help carry loot a little quicker. Maybe 10,000 gold could buy you a rowboat and 15,000 could get you one with a harpoon. These are just random numbers and random ideas, but some sort of a repetitive gold sink would be incredible for long time players. And if my gold numbers seem unfairly low, then double them! Whatever you need to do to make it fun and fair.
  17. Add a new carrying vessel - We have collector's chests and treasure chests for small loot, but there's no love for large loot. A skull can be worth the same amount, sometimes more than a chest, so they probably shouldn't get an unfair carrying advantage. Add a new carrying vessel for large loot, such as a wheel barrel or a net that you can drag behind you to put 2 or 3 chests on it. That would make things more balanced and pirating just a little more convenient.
  18. Slight map changes - This is a suggestions that isn't necessary, but would add a little fun to the game for new players. SoT is all about exploration, so it might be fun to only reveal parts of the map that you've previously visited (whether it's this session OR older pirating sessions). Also, it might help new players to mark where the venders are specifically on each outpost. Veterans know their locations and this gives them an advantage when selling loot. None of this is necessary, but just something to think about.
  19. Skill tree - I've seen posts about adding a skill tree to the game so that you can improve your pirate. I know that you guys want starting players to have all the same capabilities as veterans so that everything is fair and balanced, but it might be fun to look into some customization options. Maybe even instead of a skill tree, each player could just choose one perk to add to their pirate every time they go to an outpost. Here is a quick list of ideas completely taken off the SoT suggestions forum: Bigger bucket, Carry more wood, Carry more food, Stable telescope, Fast repairer, Sprinter, Deep breath, See treasure from far away, Speedy ladder climber, etc. Some other ideas I came up with would be Shark repellent, Extra sword/gun damage, Sail/wheel turning speed, etc. These perks would be interesting to look into but I could also see how they might ruin your current vision of the game. Take this suggestion with a grain of salt!
  20. Avoid AFK - We all hate when our stomach grumbles and we're stuck in the bathroom for 20 minutes just to come back and see Lazy Beard on our screen as our crew is selling 50,000 gold worth of loot. It would make sense that in order to avoid going AFK, your crew can just vote you into the brig. This should be a safe, AFK free zone where you are essentially removed from the game without missing out on the benefits you fought so hard for. I'm not sure if an enemy pirate can currently kill a player stuck in the brig, but this should be a completely invulnerable zone (other than the ship sinking). You could even add a 1 minute timer to being released from the brig so that crews can't abuse this invulnerability mechanic during combat.
  21. Casinos - Pirates are dirty, rotten, money hungry thieves. Add a casino section to the tavern where you can play mini games and gamble your loot away!! This would be a fun way to pass the time and would give players something to do for a bit when they don't feel like adventuring out on the seas. Maybe even add a super shady casino in the Pirate Legend area where you can gamble doubloons!
  22. New songs - In the same way that you can unlock and buy new skins for your pirate, you should be able to unlock songs with commendations and buy them! There are only a small handful of songs in the game, but it would be a blast if crews could show off loads of pirate tunes to other crews. This would also add a new way to spend your gold (and/or doubloons).
  23. High and low tide - This was a very interesting idea that I read a while back from a very passionate pirate. This player came up with the idea of adding extreme tides to the game. When tides are high, you can reach cliffs on islands that would otherwise be unaccessible, and when tides are low, you can explore amazing underground cave systems. Obviously, you can also cannon yourself to the high tide areas and swim down to the low tide areas if need be (for a mission or something), but this would add so much versatility to the game. Many islands would have to be redesigned, but this would literally double the adventure without necessarily expanding the map. I thought this was one of the most unique and amazing ideas I've read on this SoT Reddit page.
  24. Add gimmicks - This game is more silly than it is serious (from what I've experienced and read from the fan base) and it might be fun (and not too tilting) to add little annoying gimmicks to the game! What if 1/100 gunpowder barrels was a dud? Or what if your gun jammed in the middle of combat? What if you sold cursed loot and actually LOST a little bit of gold? There are endless ways to add tiny, infrequent gimmicks to the game!
  25. Ropes/lassos - Currently, the only reasonable way to board a ship is to climb one of the side ladders. What if you added a new boarding item? I've seen suggestions for ropes or lassos that you can toss onto your ship or other ships to climb or swing across in order to make boarding easier and more discrete. Obviously, this can't break the game, so it would have to make some sort of alarming noise, or would have to be visually obvious when it happens. I could easily see how this would be incredibly overpowered when it comes to sneaking onto an enemy ship, so this would take some balancing and play testing to make sure it works properly.
  26. Add a speedometer - This is one thing that I'm sure you guys have looked into and considered and withheld from the game for some specific reason. But because I don't know what that reason is, I'm still going to suggest it. In my opinion (and the opinion of many others), a speedometer on each ship would be very helpful. I don't know enough about pirate history to know if they had speedometers back in the day, but it would be nice just to have an idea of how fast you're sailing across the open seas directly against the wind in a giant galleon while your friend is fighting a 4 man crew by himself and screaming at you to hurry up (not like I'm speaking from experience or anything...)
  27. Add potions and a crafting table - It would be a neat idea if you could buy potions at an outpost or craft potions out of different fruits and fish that you catch. These potions could be counters to specialty cannonballs, like a potion that you drink to cure drunkenness or a snakebite, or a potion you throw at your friend to wake them up when they're asleep, or even a shark repellent potion! These potions could have a whole new key/button assigned to them so you can quickly rotate through them in the middle of combat. Additionally, you could add a crafting table to the boat next to the frying pan. In order to craft these potions. Maybe you could even craft new, rare skins at the crafting table! Or paints for your ship. And adding a new potion shop to each outpost would be another great gold sink, which is a suggestion that I mentioned earlier.
  28. More pet interactions - Pets were an awesome addition to SoT, but are just a little lackluster. They currently have very few interactions with the players and players tend to forget about them after a couple weeks. I think it would make everybody very happy if we could do more with our pets. Give them a different dance for each song, allow us to whistle so they hop right into our hands, maybe even let us talk to them! It would also be a fun little gimmick if every now and then, they brought you a fruit from an island while you're exploring, or they find you one doubloon from digging in a bush! These silly things wouldn't be game breaking and wouldn't give a noticeable advantage to any players.
  29. Fix the revive system - many players are frustrated with the new revive system. The main issue is that a galleon will almost always beat a sloop in a cannon fight because the larger crew can continuously revive any fallen comrades. After reading many forums and weighing the options, I came up with an idea that I believe will solve a lot of problems. Give each player "soul charges" that have to be earned. Each time you kill an enemy player OR kill 20 AI enemies, you gain a soul charge. Each player can hold up to 1 or 2 soul charges. You must spend a soul charge to revive a fallen crewmate. This would keep the current system in place, but would not allow any player to abuse the system as they currently are. I think it would be a great idea!
  30. Respawn immunity - This would solve an unbelievable amount of frustration for players who hate dealing with spawn killers. In my personal experience, I once played against a pirate who knew all the spawn locations and exactly where I would spawn next. Every time I came back, he was standing directly in front of my face with a blunderbuss ready, I believe he killed me 6 times while the single hole in my sloop slowly sunk me and I grasped my computer chair armrests trying to restrain myself from punching in my monitor. If players were granted just 3 seconds of immunity after respawning from the Ferry of the Damned, it would make situations like that so much more fair. This is especially relevant for new players who have no chance at all against spawn killers.
  31. Skin presets - Adding preset ship skin and pirate skin combinations would make life a lot easier. It obviously isn't a HUGE issue to not have presets, but if it's a simple addition to code into the game, it would at least save a couple minutes of searching around your collection. Could be a nice touch!
  32. Naming your boat - This is arguably the suggestion that I've seen more than anything else in the SoT Reddit page. It would be a fun, silly addition to an already fun and silly game. Many people have pointed out that there's already a blank wooden banner above the door on the galleon, so why not allow words to be written in it! You could also have the names written on the side of the ship, carved in all ugly and pirate-like. Plus, how fun would it be to sink an emissary ship and see their flag float up out of the water with their ship name on it?
  33. Market the emissaries - Please add more information and incentives to put up an emissary flag. This is a great addition to the game and the community loves it, but anyone who is not immersed in the community is just confused. Outside of outside of the game research like reading patch notes or watching a YouTube video, players have no way of learning the benefits of emissaries. The only in game interaction is a brief conversation on the outpost with a emissary leader that players may or may not find and is entirely uninformative. Most servers should have 3-4 emissaries at any given time, my experience is that I usually see 1 per server, mostly due to lack of information.
  34. Add more PVE events - Rather than just having active forts or the ship on the sky, add more events! Make a giant dig up event (symbolized by a chest in the sky) where you can uncover up to 100 chests on an island with no map whatsoever. Make a new type of raid with one of the enemies that were previously suggested in #8. Add a massive skeleton ship (thinking 16 or so cannons, 5 levels or something) that slowly sails across the server every few hours. Make it extremely difficult to bring down, but Fort of the Damned like rewarding. And make it so more than one event can show up in the sky at once. It becomes grueling and sometimes boring to have to do an event or wait for it to disappear just to do the one you sought out to do. Options would be great!
  35. MAKE THAT MERMAID LESS BUTT UGLY - Seriously, that thing is nightmare inducing... Aren't mermaids supposed to be beautiful creatures?
Overall, SoT is a wonderful, constantly growing game. It has evolved so much since the time I started playing and I have enjoyed every update so far. I really hope that many of these suggestions come to fruition, I think they would vastly improve the game and make the players incredibly happy! I understand that this is a lot, but even if these changes are released gradually in future updates, I'm sure they would make every pirate quite jolly! Thanks so much for the game Rare, and I sincerely hope you read this and consider each point. Oh, and I wouldn't mind giving you my gamertage to have my name immortalized in the game if these things work out wink wink
submitted by UrJustNotDank to Seaofthieves [link] [comments]

Amazones crisis: Prologue translation

A new singularity has been detected and Okkie is immediately brought in for questioning.

Okkie: It’s a mistrial! It’s a misunderstanding! It’s a miscarriage of justice! I did not do anything, I’m telling!

Vinci: Wow, this is the kind of situation that I’ve read from previous mission reports right? This is where I’ll get to say that famous line right? Well, ehem… Did you, I wonder degozaruka? (is this a Kojiro meme? Lol)

Anyway, Gudao doesn’t think Okkie is lying, so she’s elated. “As expected of Ma-chan, my trusty soulmate! :D” But if the culprit isn’t Okkie then little Vinci cannot find another suspect. Why? Because the singularity this time is…

Mashu: I never thought I would have to witness this spectacle again…
Gudao: So you have finally shown yourself, Csejte Pyramid Himeji Castle! / Haven’t seen this thing since the Survival Casino last summer

This stupid Jenga structure has popped up once again, and given the timing Vinci suspects it to be artificial even though it’s a remnant of the Csejte. But from interviews neither Cleo nor Nitocris claimed to have anything to do with its reappearance. So they have no leads but Okkie left.

Old man Yagyuu out of nowhere: Well then, what say we bring out the previous offender?

Okkie: That’s Hime isn’t it!? No matter how you look at it I’m the only possible culprit!? T__T

Yagyuu: Ha ha ha~. (and then he nonchalantly strolls off)

Okkie: Scary! Even though he was just joking I’m still scared! T__T

This singularity is pretty small in scale, however it’s nonetheless a threat that shouldn’t be overlooked. Therefore Vinci decides to just send you off to the singularity and figures it’s fine to ask for permission from Gordolf and Sion afterward.

Vinci: After all, you guys are technically not on duty. I feel like if I make this into an official mission, I’m costing you guys something important (tehepero :P)

Okkie: Yeah, I totally get that!

Mashu is busy with adjusting her exoskeleton. So with Okkie accompanying (who is still puzzled as to why the tower reappears since only she and a couple other should know about it, and finds it a little… no, too creepy!) , we leyshifts into the silly singularity.

Gudao: It’s been a while.

Okkie: You think so? Hime actually still remembers things back then clearly. Because this is where I met Ma-chan for the first time after all, hehe~ (awww)

Urged to look for irregularities, you and the gang quickly spots Penth in the vicinity. Who, of course, is actually… not Penth, but the CEO of Amazones.com the galactic delivery service from Servant Universe.

CEO: Oh, it’s you. I never forget my clients’ faces after all. Do you still remember us? Offering one-kulicku speedy delivery to anywhere in the Unibaasu, we are the cosmic online shopping business, already on our way in the meikingu of a new epocku… AMAZONES.COM. AND I AM THE CEO!

Okkie: Whatchu doing here!?

CEO: Oh, if it isn’t Okkie. Thank you for always ordering from us.

Okkie: Errrr, I mean, it’s not like I always make orders online. I really love coming to Chaldea, but connection to your website has been kinda spotty ever since.

CEO: What? I haven’t received any troubleshooting report. Did the channel operator slack off? They’re due for some punishment!

Vinci: Wow the first time seeing the real thing sure feels different. According to my big self’s note, she’s one of those don’t-think-too-hard-about-it Servants in line with MHX huh. Ok.

Anyway she’s here not because somebody has placed an order, but because her business is facing a big crisis.

CEO: To answer that kweesuchun, I’ll have to give a rather complicated demonstation. Normally I’d have prepared proper presenteishun materials in my proud konferensu room, but since things are dire, please allow me to do this verbally. For no reason, all of my employees have disappeared all together!

Gudao: Oh, they bailed. You’re going bankrupt.

Okkie: She’s a goner.

CEO explains that she can neither contact nor find her employees anymore.

Gudao: You didn’t let them sleep at all did you… / You didn’t pay them at all did you…

CEO: It’s not a strike! If our workers faint we let them rest right where they work until they can pick themselves up! Our welfare policy is PAAFECTO!

Okkie: That’s just a bloody sweatshop!

CEO clarifies that customers’ Gratitude can be received in the form of particles in Servant Universe and Servants can convert these particles for energy consumption. She then enthusiastically thanks Servants from our universe for making lots of orders from our side. Okkie gives up on trying to make sense of the way things work on that side.

CEO: I suspects a rival company is behind this incident, jealous of Amazones’s rapid growth and lacking business ethics. Even I, the Morning Amazones CEO Star, constantly have my hands full. In other words, they intend to murder their competitors,…

Gudao: Okay stop right there I’m tuning out!

Anyway she’s looked through every nook and cranny but the employees are nowhere to be found. Her workers are strong so it isn’t easy for them to lose in a fight. This is an abnormal problem. For such a conundrum, there needs to be an abnormal solution. So she arrives here, the strangest place in universe she knows of, in search of her workers. But this seems to be another failure as the tower is empty.

CEO: I just don’t have enough manpower. There is a limit to what I alone can handle. With orders backing up like this, our reputation is quick to plummet to the ground. I have to find my employees back asap, else my only option is…

Just there, CEO has a spark of innobeshun! A leading CEO in this kinda economy must be flexiburu and able to respond to the needs of the time. She asks to outsource from Chaldea since she remembers we have wacky guys like giant robos (lol Mecha Elichan Mk II). Normal-sized robos are fine too, and airborne mounts should be valuable. With our help, Amazones can keep up with the current orders and CEO can also continue looking for the cause of her missing workers.

Though Okkie is reluctant as a NEET and she just wants to solve the singularity, little Vinci then pssts Gudao over to have a private talk. She finds CEO Penth a potential key to this singularity – she may not simply visit the singularity in her quest; but due to her quest and her subsequent visit, the singularity has been reactivated. It’s probably due to her trouble-stirring constitution as a Universe Servant. Vinci then asks you to help her, lest she leaves and the singularity persists.

Okkie: Fer real?!

Gudao agrees and CEO is very pleased to make the first outsourcing partner, though we must help with the backed up deliveries first so that the company doesn’t collapse, and then collect info along the way. of course since galactic delivery is no easy peasy lemon squeezy, she must test our competence.

Okkie: I have a bad feeling bout this.

CEO: Don’t underestimate delivery business. Though Amazones is a newcomer, we take orders from all corners across the galaxy. First we require strength! Second, strength! And number 3 to 5 are all strength!

Okkie: I knew it! x(

CEO: If incompetent fools take up this job without any preparation, THEY’LL DIE. How can you withstand the customers’ unreasonable complaints if you fail to withstand my iron flail!? Now, time for your first training!

(FIGHTO!)

Okkie: I a-m b-e-a-t…! OTZ

Mashu: Good job hanging in there Okkie.

Penth is pleased to find the gang capable. “Alright since you guys are our first outsourcing partner how about listing your address on the homepage?” Vinci then asks for the work specifications.

CEO: Hehe… no need to worry. The most important matter right now, is our WIN-WIN RELATIONSHIP! Everything else is a no-problemo. As collaborators we are of one mind, no different from brothers of the same blood. Of course, we pride ourselves in Amazones’ paowaaful workstyle. We’re able to provide a safe, secure, fun and rewarding working environment. It’s guudo desu. Oh and also, since this Jenga tower is abandoned anyway, how about turning it into a new Amazones branch?

Okkie: Ah, yeah, make sense… WAIT HOL UP!?

The next time you come to visit, the tower has become Amazones Off-planet Temporary Branch.

Gudao: This thing turns weird again. / This thing turns weird, as usual.

CEO has actually managed to remodel the tower into a fully stocked warehouse. With INNOBEISHUN technology. According to Hector, no issues regarding rights either as Okkie, Cleo and Eli all agree to let Master use it for finishing the mission. Meanwhile Paris just has fun, “Look Apollo-sama, what the heck! One thing on another thing, like, bwooong!”
CEO: Oh, you guys are…

Gudao: These are our allies, Hector and Paris.

CEO: I feel like I’ve seen you guys before. Don’t tell me…

The other two: (anticipating)

CEO: SHAININGU HELMU and LITTORU ANGEL DEVIL from planet TROI? Nah can’t be. They’re from another season. This must be our first time meeting. I’m Amazones CEO, here’s my business card.

Hector dodges a heart attack. Looks like their newly developed Greek-attribute deodorant is working (wth lol). Still, he wonders why he needs to be here since there are better negotiators in Chaldea. Vinci clarifies that she also needs him to decide on the go-or-no-go on the field, negotiating aside. “And about the whole acquaintance thing… well, just smoothly go with the flow, okay? :P You know she’s not the same Penth from our side right?”

But then CEO seems to have the same buttons as Penth so Hector has to digress as soon as he accidentally slips Achilles’ name in. Smoothly, too. Sasuga ojisan.

Paris: Can we go inside now?
CEO: Very well, boy who resembles Littoru Angel Devil.
Paris: So am I angel or devil?

So the gang enter and are immediately impressed by the size of the warehouse.

Paris: Awesome! Look big bro look! Stuff is lined up aaaaaall the way over to over there!
Hector: Yeah this place is quite something. But don’t get too excited Paris. We didn’t come to play.
Paris: T__T …Yeah, sorry big bro…
CEO: Oh, I don’t mind. This is the critikaru heart of Amazones.com, the distributor of hopes and dreams. So many DORIIMU are packed here that it’s natural for children to jump with joy upon seeing them. Actually, jumping is mandatory.
Mashu: The space is unusually huge…
Vinci: Yeah, must be spatial magecraft, or maybe unknown technology… I wanna know but, I feel like I’ll just become more stupid if I think too hard about it… but I still wanna know!
CEO: Though you guys are outsourcing partner, please understand that we have trade secrets. You know, sekyuriti, errr… risku managemento? or something like that.

CEO also introduces the Random Store System, basically products are managed solely by barcodes that indicate “where what is” so even little Paris can work easily in this big storehouse! Handy!

CEO: For delivery, employees can walk, mount or ride your sheep all you like. No need to worry about Galaxy Traffic Law. As long as you show the authorities your Amazones employee badge, most things can be worked out. I pay heavy taxes for this, you know. And whoever dares to complain about a first-class business that exercises its tax-paying right in proper manner will get what they deserve. Specifically they will get iron flails to the face. Very painful.

Then she warns us of the danger on our way to deliver the products. There might be man-eating giants, deadly forests, gas giants, places with gravity so strong you’re pancake upon arrival. Even top-tier Servants will be exhausted after one job if low on Gratitude energy. THERE SHE HAS A SOLUTION! “Since you have partnered up with us, we will share this privilege with you… and also because there are no other employees here to use it. Let me show you the true meaning of happiness in welfare policy! Come!”

CEO then reveals the company’s relaxation facility, open 24/7 to everyone. Sauna, massage chairs, sleep corners, game corners, food courts… they’ve got it all! A paradise for tired soldiers to recover to fight another day, the name is “Amazones Great Tale of Hot Spring!”

Gudao: Oh, a general relaxation facility / It’s a spa innit…

Mashu compares it to a spa centefitness land in Japan. CEO agrees that it’s for healing soldiers. Plus people who enters are indeed healthier, “even if you’ve just returned from a job half way to hell, as long as you use the facility, tomorrow you’ll be brimming with hopes and dreams, ready for another day slaving away.
Paris: Ah, I got it. This is human recycling!
Hector: Paris, at times like this you gotta shut it.
Paris: Meanie!

In any case, now that we have been shown the ropes, the only thing left is to get started! Paris: “Looks like everybody in Chaldea will have to work hard! This will be a fun event!” Hector: “I dunno about fun man, looks like it’s gonna be a drag. Well, gotta do my best, in moderation.” Okkie is happy as long as she doesn’t have to engage in the frontline and moreover has the excuse of “protecting Ma-chan’s back” to stick close to Gudao. It’s delivering time!
Will post the floor translations 2 - 3 at a time. Will try to get it all done. Please check for mistakes. Have fun!
submitted by squashyVN to grandorder [link] [comments]

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submitted by freespins1 to u/freespins1 [link] [comments]

FAIREUM: THE GAMBLING PLATFORM

Betting has ever been an enormous uptrend in the wagering and gaming region anyway there are a couple of impediments as for full standard enthusiasm for wagering. Issues of uncertainty, low returns and straightforwardness issues present holder necks and need upgrade. A gathering of pros who have inspected the standard system and understood the accidents , initiated FAIREUM stage to fix the situation. Growing up as a kid, I've been a delight sweetheart and I've for the most part been appreciating a clear stage to introduce gamin with high throughput and returns. FAIREUM certifications to fill this opening.
WHAT'S FAIREUM?
FAIREUM is a moved gaming and betting stage expected to re-try the adequately existing structure ; FAIREUM is an open blockchain with a great deal of traditions, which revolves around the wagering business and gives a decentralized, negligible exertion, direct, and secure betting and wagering foundation. It will be used in conveying such colossal quantities of blockchain amusements with a variety of progressing collaboration mode including Lottery, Casino, Sport betting and Digital preoccupations. With the guide of astute contracts and other blockchain advancement features, FAIREUM arrange proffers speedy action, outstandingly high security and assurance . Its insightful and adaptable as in charges are basically superfluous and the stage can oblige different people.
Faireum as a blockchain form plays out an Application Programming Interface (API) that is meeting for distant retailing suppliers to access by the seeing part and the Faireum Virtual Machine (FVM). The Faireum driving blockchain works the Web Assembly (WASM) virtual machine as the predefined runtime for shrewd contracts and Byzantine Fault Tolerance (BFT) + Delegated Proof-of-stake (DPos) as the assention contraption. The optional digit from Faireum blockchain isn't totally information that can be amassed from the strategy. Blended with the square hash and zero-learning proofs, it isn't required to imagine or anticipate Faireum's self-vehement number generator by using a converse. This is outlined as Zero Random Algorithm (ZRA).
Also, the Faireum blockchain is pre-arranged adjoining assorted individual Random Number Generators (RNGs), including Faireum Random Digital (FRD) that is named to electronic beguilements, Faireum Random Casino (FRC) that is regulated to club diversions, and a dynamic likelihood immovable quality record generator, that is named Faireum Dynamic Betting (FDB), which is preset for consistent outcomes, for example, sports tests.
It's remarkable to see a phase along these lines and FAIREUM can achieve its vision with blockchain development. Straightforwardness has been a remarkable issue with the traditional betting and gaming system, moreover extraordinary hindrances like nonappearance of trust, poor returns , and nonattendance of social commitment has been floating issues. Gaming and betting with friends has never been this cool and brisk.
With FAIREUM, there is no geological limit. Faireum certifications to expand the online betting and wagering division by emptying set backs introduced by the before structure obstructing a couple of individuals in a couple of regions from taking an intrigue.
FAIREUM bunch contain gave and significantly experienced shrewd individuals clasping hands to being forward wonderful gaming/betting programming, the officials stages and compact applications. The gathering incorporate irregular state visual draftsmen, 3D experts, craftsmen, researchers, editors, designers, and creative determined authorities.
FAIREUM keeps up straightforwardness profoundly, getting sensibility in the gaming/betting. Beguilement results are reliable in light of the way that they can be successfully affirmed by players through card redirection history, looking after straightforwardness.
Have you anytime imagined a no matter how you look at it gaming/betting stage with unfathomable fun yet keeping up assurance and security? By then Fairer is for you. FAIREUM is fun and social, you can respect your colleagues or join partners to play redirections or wager. Prizes are paid out after each round of preoccupation play in FAIREUM confirmed stage.
FAIREUM CROSS-CHAIN PROTOCOL
FAIREUM is approved in this way errands won't have issues. The FAIREUM wallet will in like manner enable players to store FAIREUM coins. FAIREUM coin will help a great deal in-beguilement purchases and betting , along these lines it has a basic errand to complete in the entire natural framework. .
Diagram LUNGWORT
FAIREUM has a methodology to extend the advantage of gaming just bringing chance and flexibility utilizing decentralized systems in electronic gaming to make the best gaming industry chain. Things are advancing entirely well,
FAIREUM HAS SOME PRESTIGIOUS CONTENDERS LIKE :
• Trueflip
• Vdice
• Casino.dao
• FUNFAIR
KEY COMPONENTS OF THE FAIREUM ECOSYSTEM
Security
Trust
Straightforwardness
Steadfast quality
Experience
Prizes
TOKEN INFO
Ticker:FAIRC
Platform:Ethereum
Token Type:ERC20
Open for sale:600,000,000 FAIRC (half)
Full scale supply:1,200,000,000 FAIRC Guide
USEFUL LINKS
WebSite : https://faireum.io/
WHITEPAPER : https://faireum.io/assets/records/Faireum_whitepaper2.0_En.pdf
BOUNTY0x USERNAME :CHIKKY08
submitted by Chika08 to ico [link] [comments]

[USA] [H] PS4-PSP, X360, Xbox, NES-Wii, Gameboy, Sega Games, SNES Classic | [W] Metroid Games, Fantasy Life (3DS), Offers

Going to post my list to reddit this time, sorry if I break any thumbs or scroll wheels. I'm looking for Metroid games, Dead Space collectibles, or something from my wants list. I'd also entertain any offers you have. My confirmed trades
My wants list (also accepting offers):
Dreamcast Super NES Playstation 2 Playstation
Canon Spike Earthbound CiB Rule of Rose Einhander Blades of Time
EGG Elemental Gimmick Gear EVO The Search fo Eden Ghost in the Shell Bullet Witch
Giga Wing Super Metroid CiB Diablo Final Fantasy 13-2 and 3
Giga Wing 2 Super Mario RPG CiB Golden Axe (360)
Illbleed Hunter The Reckoning
Power Stone Jade Empire
Power Stone 2 King of Fighters IX
Resident Evil 2 Lollipop Chainsaw
Resident Evil 3 Ninety-Nine Nights
Shenmue Odomedius Excellent
Sword of the Berserk Gut's Rage Outlaw Volleyball
The Typing of The Dead (and keyboard) Rumble Roses
Summoner 2
What I have for trade is below. A-E is case condition. All cases are A, unless noted otherwise. 5-1 is disc condition and all discs are 5, unless noted otherwise. Carts are loose, unless noted and discs are complete, unless noted.
*PS4 *
Batman Arkham Knight
Bloodborne (sealed)
Call of Duty: Black Ops 3
Destiny
Destiny 2
Everybodys Golf
Far Cry 4
Final Fantasy Type-0 Collectors Edition
Guitar Hero Live (hard trade with controller)
Just Cause 3
Killzone Shadow Fall
Lumo
Mass Effect Andromeda (sealed)
Megaman Legacy Collection 2 (sealed)
Mighty No. 9 (also kickstarter things)
No Mans Sky
Prey
Ratched and Clank (sealed)
The Last of Us
The Order 1886
The Order 1886
Titanfall 2 (sealed)
Tomb Raider
Werewolves Within (sealed)​
*PS3 *
Alice Madness Returns
Aliens vs Predator (sealed)
Bioshock 2 (C)
Black Ops 2 (disc only)
Borderlands 2 (steel case)
Brink
Brutal Legend
Call of Duty 4
Call of Duty Black Ops
Call of Duty Black Ops
Call of Duty Black Ops 2
Call of Duty Modern Warfare 2
Call of Duty World at War
Castlevania Lords of Shadows Limited Edition
Crysis 3
Dante's Inferno (with sleeve)
Dead Island
Demons Souls
DMC Devil May Cry
Duke Nukem Forever
Escape from Dead Island
Farcry 3
Final Fantasy XIII
Final Night Champion
God of War 3
God of War Ascension
God of War Collection
Gran Turismo 5 Prologue (no manual)
Grand Theft Auto IV
Guitar Hero 3: Legends of Rock
Guitar Hero 5
Guitar Hero: Metallica
Hellboy Science of Evil
LA Noire
Little Big Planet
Madden 11
Madden NFL 10
Madden NFL 25 Anniversary Edition
Mass Effect 2
Masters Tiger Woods PGA Tour 12
Mortal Kombat
NBA 2k13
NCAA Football 13
NHL 11
NHL 12 (case only)
NHL 2k7
Portal 2
Prototype
Rage
Rayman Origins
Red Dead Redemption
Resident Evil 5
Resistance 2
Resistance 3
Resistance: Fall of Man
Southpark Stick of Truth
Sports Champions
Starhawk
The Darkness
The Darkness 2
The Last of Us Survival Edition
The Shoot
The Witch and the Hundred Knight
Tiger Woods PGA Tour 09
Time Crisis 4 Guncon 3
Uncharted 2: Among Thieves
Uncharted 3: Drakes Deception
Untold Legends Dark Kingdom
Valkyria Chronicles (B)
Vanquish
X Blades
XCOM Enemy Unkown (C) (no manual)
You Don't Know Jack​
*PS2 *
8MB Memory Card Black
Aqua Aqua
Battlefront 2 (disc only)
Car (rental no manual, not worth it)
Cars Marter-National
Charlie and the Chocolate Factory (no manual 3)
Conflict Desert Storm GH (4)
Crash Bandicoot Wrath of Cortex
Dead to Rights
Deer Hunter
Devil May Cry
Devil May Cry 2
Dirge of Ceberus
Dragon Quest VIII (no manual)
Final Fantasy X-2
Final Night Round 3 (case only)
Ghost Rider (3)
God of War
Gran Turismo 4 (no disc)
Grand Theft Auto 3 (4)
Grand Theft Auto Vice City (3)
Guitar Hero
Guitar Hero 3 (no manual)
Jade Cocoon 2 (no manual) (4) (D)
Jak and Daxter
Jet Li Rise to Honor (no disc)
Kingdom Hearts
Kingdom Hearts 2
Knockout Kings 2002 (disc only)
Le Mans 24 Hours
LEGO Batman (4)
Madden 07
Madden 11 (not original case?)
Madden 12
Madden 2003
Max Payne (no manual)
Metal Arms Glitch in the System
Metal Gear Solid 2
Metal Gear Solid 2
Mortal Kombat Armadeddon
NASCAR 2005
NBA Live 07
NCAA 06 March Madness
Need For Speed Most Wanted (disc only 2)
Need for Speed Underground (2) (D)
NHL 2k10
Pac-Man World 2
Pipe Mania
Playstation 2 Online Start up Disc
Power Rangers Star Legends
Predator Pelican dongle
Prince of Persia: The Two Thrones
Prince of Persia: The Two Thrones (3) (C)
Ratchet and Clank Going Commando (no manual)
Robots (4)
Romance of the Three Kingdoms VII (no manual) (1)
Shrek 2 (4)
Sonic Heroes (no manual 4,C)
Sphinx and the Cursed Mummy
Splinter Cell Double Agent
Spongebob Battle for Bikini Bottom
SSX
SSX Tricky (4) (D)
Strawberry Shortcake Sweet Dreams Game (dont ask)
Street Fighter Anniversary Collection
Street Racing Syndicate
Super Monkey Ball Deluxe
Tak and the Power of Juju (4)
Tak and the Power of Juju (disc only)
Tekken 4 (GH)
The Getaway (no manual 3)
The Incredible Hulk (rental C,3)
Thrillville
Tony Hawks Pro Skater (B)
True Crime
Wheel of Fortune
X-men Legends 2 (B)
Zone of the Enders
Zone of the Enders The 2nd Runner​
PS1
1 Playstation system
1 Playstation system with RCA outs (needs spindle)
1 PSLCD screen
1 PSOne
1 PSOne (missing spindle)
1 PSOne (needs laser assembly)
2 xtreme (disc only)
Air Combat (C)
Battle Area Toshinden (disc only)
Chicken Run (manual only)
Chrono Chross (manual only)
Colony Wars (no manual) (C)
Crash Bandicoot (no manual, orange disc)
Crash Bandicoot 2 (disc only)
Crash Bash GH
Croc (disc only)
Dead Ball Zone (disc and manual)
Die Hard Trilogy 2 (disc only)
Digimon World 2
Dino Crisis
Drive 2 (manual only)
Driver (disc only)
Driver (disc only)
Einhander (disc only)
Fighter Maker (manual only)
Gran Turismo (manual only)
Harry Potter and the Socerers Stone
Harry Potter Chamber of Secrets (disc only)
Jade Cocoon (4) (B)
Jeremy McGrath Super Cross 98 (no manual) (4) (C)
Legend of Dragoon (no manual, stickers on disc)
Legend of Legaia
Lunar Silver Star Story Complete (2 disc)
Metal Gear Solid
Metal Gear Solid (missing disc 1)
Mission: Impossible
Nascar Racing (C)
Need for Speed 3 Hot Pursuit (3) (C)
Need for Speed V Rally (no manul) (4) (E)
Oddword Abes Oddysee
Ogre Battle
Railroad Tycoon II
Rainbow Six Rogue Spear
Rampage World Tour (manual only)
Resident Evil (disc only)
Ridge Raver (tall box)
Soul Reaver (manual only)
Spec Ops Covert Assault (manual only)
Spec Ops Ranger Elite (disc only)
Spec Ops Stealth Patrol
Spec Ops Stealth Patrol
Spiderman (manual only)
Spyro (disc only)
Star Wars Demolition (no manual)
Story Studio Mulan (manual only)
Tekken 3
Tekken 3 (manual and disc only)
Test Drive 4 (case only no manual)
Test Drive 5
Test Drive Off-Road 2
The Emperors New Groove (disc only 3)
Tiger Woods 99 (disc and manual only)
Turbo Prop Racing
Twisted Metal 4 (manual only ripped)
WWF Smack Down (disc only)​
PSP PS Vita
1 silver PSP 3001 Persona 4 Golden
Little Big Planet (broken shell disc only) Uncharted (cart only)
Michael Jackson The Experience (broken shell) (B) Unit 13 (cart only)
Midnight Club 3 DUB Edition (rough broken shell disc only) Little Big Planet
Mod Nation Racers (broken shell)
NBA 2k11 (B)
Need for Speed: Most Wanted 5.1.0
Sonic Rivals Greatest Hits (case only)
Spiderman 2 (game only)
Star Wars Force Unleashed (disc only broken shell)
The Incredibles movie
*Xbox *
Amped (2) (C) no manual
Bicycle Casino (4) (E)
Black (2)
Burnout 2 Point of Impact
Cabelas Big Game Hunter 2005 (3) (B) no manual
Conflict Desert Storm (disc only)
Counter Strike (no disc)
Crash Team Racing (3) (B)
DDR Ultramix 3
Destory All Humans 2 (disc only) (2)
Destroy All Humans (no disc)
Doom 3
Doom 3 Limited Edition steel case
Fable: The Lost Chapters
Fuzion Frenzy (disc only)
Ghost Recon
Ghost Recon (4) (B)
Ghost Recon (disc only)
Ghost Recon Limited Special Edition
Ghost Recon Limited Special Edition (4) (D)
Hitman Blood Money (2)
Madden 2005 (4) (C)
Marvel Nemesis: Rise of the Imperfects
Mech Assault (4) (C) (no manual)
Midnight Club 2 (4) no manual
Midnight Club 3 (2) (D)
Mortal Kombat Deception (3) (C)
Narnia no disc
NBA Inside Drive 2004 (no manual)
Need for Speed Hot Pursuit 2
Need for Speed Underground (4) (D)
Need for Speed Underground (4) (D)
Ninja Gaiden Black (B) no disc
Painkiller Hell Wars
Pro Cast
Rainbox Six 3 (disc only)
Read Dead Revolver (4) (C) no manual
Splinter Cell Chaos Theory (4) (C)
Splinter Cell Chaos Theory w/ bonus dvd (discs only)
Splinter Cell Pandora Tomorrow (4) (B)
Star Wars Battlefront (disc only)
Test Drive (C)
Tomb Raider Legend
Tony Hawks Underground 2 (4) (C) no manual
Unreal Championship
World Series of Poker
Wreckless The Yakuza Missions (4) (C) no manual
Wreckless The Yakuza Missions case only
X-Men​
Xbox 360
Big Bumpin (sealed)
Borderlands 2 (sticker around ring)
Cabela Survival Shadows of Katmai complete in box
Diablo 3
DJ Hero
DJ Hero 2 Complete in box
Fallout New Vegas (C)
Halo Wars Platinum Hits
Kinect Adventures
Left 4 Dead 2 (4) (B)
Metal Gear Rising
Rage (w/ sleeve) (C)​
NES
Bionic Commando (label damage)
Mickey Mousecapade|
Millipede CIB|
NES Open|
The Black Bass CIB|
Gameboy, GBA
1 GBA AGS-001
1 GBC Atomic Purple
1 GBC Kiwi Green
4-1 Funpak Volume 2
Donkey Kong
Donkey Kong Land (3)
Double Dribble 5 on 5
F1 Race
Gameboy softcase
GBA Bionicle (1)
GBA Gremlins Stripe vs Gizmo
GBA Harry Potter Quidditch (3)
GBA Kingdom Hearts Chain of Memories
GBA Pac-man Collection
GBA Spyro Season of Ice
GBA Worms World Party (2)
GBC Duke Nukem
GBC Legend of Zelda Oracle of Ages
GBC Rampage 2
GBC Super Mario Bros Deluxe
GBC Toy Story Racer
GBC WDL Thunder Tanks
GBC X-Men Wolverines Rage
Kirbys Dream Land
Ms. Pac-man
Pokemon soft case
Pokemon Yellow (label damage)
Quarth
Shrek Fairy Tales Freakdown
Space Invaders
Tetris
Tetris Attack
Tom and Jerry Frantic Antics
Toy Story 2 (4)​
SNES
1 Killer Instinct Super NES Set in Box (Walmart Exclusives)
1 SNES Classic NIB (hard trade)
Clayfighter manual
Donkey Kong Country 2 (B) with manual
Donkey Kong Country 3 Guide Brady Games
Donkey Kong Country 3 with manual
Donkey Kong Country with manual
Earthbound
Final Fantasy III
Game Genie (CiB)
Jim Power: The Lost Dimension in 3-D
John Madden Football
Killer Instinct (NiB with protective case)
Legend of Zelda Link to the Past with manual
NBA Jam Guide Brady Games
NBA Jam with manual
NBA Showdown
NBA Showdown (intials metled into cart)
NFL Quarterback Club (sticker on back)
Phalanx manual
SN Pro Pad with box
Super Mario All Stars with manual
Super Mario Kart with manual
Super Mario RPG
Super Mario World (broken tab in cart) with manual
Super Metroid
Super Star Wars (PC)
Toy Story manual
WWF Super Wrestlemania with manual​
N64 Gamecube
Banjo Kazooie Luigis Mansion
Controller Pak Resident Evil
Donkey Kong 64 Resident Evil Zero
Jumper Pak
Killer Instinct Gold (4)
Mario Tennis
Memory card
Microphone
Star Fox 64
Transfer Pak
Transfer Pak
TremorPak Plus
Turok Rage Wars
Virtual Boy
.system
.system for parts
Golf
Mario Tennis (and manual)
Red Alarm (no manual, stickers on cart, C)
Teleroboxer (sealed, C)
Wario Land (D)
*Wii *
. Wii System
.wii motes, steering wheels etc
Epic Mickey
Final Fantasy Cystal Bearers
Harvest Moon Tree of Tranquility (3)
Mario and Sonic at the Olympic Games (disc only) (2)
Mario Kart Wii (no manual 4B)
New Super Mario Bros Wii (B)
Rayman Origins (no manual)
Skate it (disc only)
Sonic and the Secret Rings (disc only)
Star Wars Clone Wars: Lightsaber Duels (no manual)
Star Wars Clone Wars: Republic Heroes (B)
Star Wars Force Unleashed II
The Last Story
The Simpsons Game (4) (C)
uDraw Studio w/ Tablet (4-D)
Wii Sports (3) (B)
Wii Sports (case only) (D)
Wii sports accessories
Wii Sports Resort (disc only) (3)​
Sega Genesis
.Sega Genesis 2 Console
.various controllers
Batman Forever (4)
Bill Walsh College Football
FIFA Soccer 95 (no manual)
Golden Axe (case no cover art, no manual)
Goofys Hysterical History Tour (sticker on label)
Judge Dredd
Jurassic Park
LaRussa Baseball
Madden NFL 97
Mario Andretti Racing
Might Morphin Power Rangers (1)
Monopoly
Ms. Pac-Man
NHL 96 (3)
Ranger X
Rastan Saga II (no manual)
Spider-Man & Venom: Maximum Carnage (4)
Sports Talk Football 93 Joe Montana
The Lion King (4)
WWF Super Wrestlemania (4)​
Game Gear
1 system for parts
4 systems to be repaired
Chakan (with manual)
Cheese Cat-Astrophe Starring Speedy Gonzales
Five in One Fun Pak
Majors Pro Baseball
Mighty Morphin Power Rangers
NBA Action
NFL QB Club 96
Olympic Gold
Poker Face Paul's Solitaire
Shinobi
Sonic the Hedgehog 2
Super Battletank
Taz Escape from Mars
Terminator 2
World Series Baseball
World Series Baseball 95
Wrestlemanina Steel Cage
Joe Montana Football
Jurassic Park​
submitted by iwascuddles to gameswap [link] [comments]

Octane Guide, Tips And Tricks

Hey, everyone! I'm the YouTuber Tabor Hill. I just recently did an elaborate guide on Octane and wanted to share my findings. It's against the rules to advertise your own videos, so I went ahead and typed up word for word (with a few additions) everything I said in my video. If you'd rather me read it all to you in video form, you can find a link at the end of this post.
-=-=-=-=-=-=-=-=--=-=-=- INTRODUCTION TO OCTANE: -=-=-=-=-=-=-=-=--=-=-=-
So is the new Legend Octane any good? That’s the question I’ll be answering in this video, but more importantly, is he worth unlocking? Now if you weren’t aware, you don’t actually unlock Octane from the season 1 battle pass. A lot of people assumed you would, but this isn’t the case. You get a character skin for him mid tier in the battle pass, but it won’t actually award you with the character. In order to obtain Octane, you need to spend either 12,000 legend tokens or 750 apex coins. You can only buy 1000 apex coins at a time at $9.99 – so essentially, he’s a $10 character. You earn legend tokens just by playing the game, and if you’ve been playing for a while you probably have well over 12,000 already.
-=-=-=-=-=-=-=-=--=-=-=- APPEARANCE, SKINS AND PROSTHETIC LEG DRAWBACK: -=-=-=-=-=-=-=-=--=-=-=-
Now let’s get straight into the review aspect of the high speed daredevil, Octane. First of all, his appearance. He’s got two prosthetic legs and a creepy mask. His voice, as with most other characters in Apex Legends, does not fit his appearance. He has a Mexican accent, but he’s truly hilarious, much like Mirage. He apparently was best friends with Ricky Bobby, as he loves to go fast in everything he does, as you’ll soon see. As for his legendary skins, their all pretty incredible. El Diablo is my favorite, which is quite creepy. Speed Deamon is equally frightening, whereas the victory lap and gold rush remind me of the road runner from Looney Toons for some reason. I refer to Octane as speedy Gonzalez, mainly due to his accent, but also because of some of the hilarious moves he does. One thing to note about Octane is that his prosthetic legs are incredibly loud. When you walk, you don’t hear it – but when you run, you get a mechanical noise. This can be heard by your teammates and enemies alike, which can be a major drawback. It reminds me of the swooshing noise when you walk with a jogging suit on, like the gangsters do in the mafia movies wear.
-=-=-=-=-=-=-=-=--=-=-=- PASSIVE ABILITY- SWIFT MEND: -=-=-=-=-=-=-=-=--=-=-=-
So now let’s talk about Octane’s three character traits. First up, his passive ability. This is called Swift Mend, and the in game description says, “while not taking damage, octane restores health over time.” Upon testing this, you’ll regenerate 1 health point every 2 seconds. [Clip of me showcasing this in slow motion] As you can see here in slow motion, at 1 second a sliver of health is apparent on the health bar – and at exactly 2 seconds the health sliver gets restored. Keep in mind, as the description states, it only works while you’re NOT taking damage. This means it won’t regenerate while you’re in the storm. Unfortunately, this also means it won’t heal you while you use Octane’s tactical ability either – but I’ll cover that in just a second. Many people may consider this a pretty weak passive ability – especially considering the fact that if you’re at, say, 10 health – it would take a whopping 3 minutes to fully heal up. Compare that to using Lifeline’s heal bot, or a normal syringe and it’s painstakingly slow. HOWEVER, with that said, this obviously makes no noise whatsoever. Both alternatives to healing obviously do cause a bit of a ruckus and can alert your enemies of your presence. With Octane, you just have to be not taking damage to benefit. I for one thoroughly enjoy this passive ability.
-=-=-=-=-=-=-=-=--=-=-=- TACTICAL ABILITY – STIM: -=-=-=-=-=-=-=-=--=-=-=-
Next up is Octane’s tactical ability called Stim. The in game description says you Move 30% faster for 6 seconds. Costs health to use. Reduction to slows while active.”. Now this is a lot to take in via text, so let’s take a peak at what it looks like and what effects it grants. So here’s me using it while not moving at all. [CLIP OF ME USING IT] As you can see, you take out a ninja turtles secret of the ooze container and jab it into your chest. Then, your screen gets psychedelic as your character gets crackhead pro speed. You can notice a green super Saiyan aura on the left and right sides. Once you remove the syringe, your character gives a rock’n’roll sign and you come down from your high. This ability only has a 2 second cool down timer, and you can once again become higher than a kite and be the flash. Now as soon as you use this ability, it’ll take 10% health damage, but this is a bit misleading. Upon testing, it seems to always do 10 HP regardless of your health. So if you have 15 health left, for example, it’ll still only do 10 damage. This also only affects your actual health, and not your armor. You also can’t die from this effect. If you have 1 HP left and use it, you simply don’t die. Now I’ve seen a lot of people state that your passive ability will regenerate your health while you use this stim – but this is NOT true. [CLIP OF PROOF SHOWN HERE] As you can see here in a zoomed in view of my health bar, as soon as the 10 health gets taken away from using the Stim, the health regeneration does not occur. It only starts regenerating once the syringe is removed and the stim effect is gone. So if you ever hear someone say otherwise, point them to this very video for proof. Now one thing I don’t hear a lot of people talking about in regards to this stim ability is the horrifically LOUD noise that it makes. Despite it only lasting for 6 seconds, the noise is emits is enough to wake the dead. Listen closely to what it sounds like here. [PLAYED A CLIP OF THE SOUND IT MAKES] I have no idea how to even describe this – it sounds like a rapid heart beat, followed by some kind of boomerang being thrown, followed by an obese lady with a mustache chugging down a beer. And then there’s what can only be described as a slot machine dispensing wins at a casino to end it. All of this is easily audible to anyone nearby, including teammates and enemies. Regardless, this effect will boost your speed by 30% for 6 seconds at the cost of 10 health. Is it worth it? You’d better believe it. You can use this in a variety of ways in Apex Legends. For example, need to out run the storm? Hit the stim. Need to close the gap between your teammates that are already engaged in fighting? Pop the stim. Need to get the hey batter batter out of dodge? Drink the ooze. Need to gain the upper hand on an enemy in the middle of a fight? Juice it up. This 30% speed boost also grants you the ability to strafe like speedy Gonzalez. If you can hit your shots while strafing left to right, this ability is incredibly valuable. Did I mention that this ability also has the bonus effect of reducing the slow effect caused by some items and abilities in the game? For example, these things include the arc star stun effect, the caustic gas or trap slow down, or even Bangalore’s ultimate ability. If you get caught in any of these, or see one about to catch you, pop the stim and run away free as a jail bird. It’s invaluable and one of the best tactical abilities in the entire game. My favorite use of this ability is right off the bat in a game. Often times you’ll drop into an area that’s heavily contested and it’s, quite literally, a foot race to the first weapon or bin. Pop Octane’s stim ability and easily out run your way to loot before your enemies. I’d rather take a 10% health loss from my own ability than a 100% health loss from an enemies weapon. Food for thought.
-=-=-=-=-=-=-=-=--=-=-=- ULTIMATE ABILITY – LAUNCH PAD: -=-=-=-=-=-=-=-=--=-=-=-
So now that we know Octane’s passive and tactical abilities are top notch, how about his ultimate? Unfortunately, this is where the balancing factor comes into play. Despite his awe-inspiring other abilities, his ultimate is a bit lackluster. It’s called the launch pad. The in game description says, Deployable jump pad that catapults users through the air. Now if you’re used to Fortnite, a launch pad sounds incredible, right? Sadly, it falls flat. Quite literally. I’m sure most of you have seen this in game already since it got put in before Octane’s release – but it’s a green deployable item that resembles a lilly pad. If you walk over it or jump on it, it’ll catapult you into the sky. The initial distance you get launched doesn’t seem very impressive at all – however, what most people don’t realize is that there’s some tips and tricks associated with it. Before we talk about those tips, let’s learn a bit about it first. So first off, it has an extremely fast cooldown time. You earn the launch pad every 90 seconds – so every 1 minute and 30 seconds you’ll be able to toss down a fresh pad. You can deploy as many as you want, and they are a semi-permanent addition to the map (they can be shot and destroyed). [CLIP OF ME HAVING 4 DOWN AT A TIME] As you can see here, I have 4 down at once – so if you’re one of those noobie boobies that camps it up, you can deploy several in the same area and make a pee-wees playhouse for your friends and enemies alike. Lastly, you can chuck this pretty far. The higher you look up, the further it goes. Sadly, though, you can’t hold it out or cancel it once you activate it – he’ll let it go as soon as the animation ends. Just as an example, Bangalore can hold her ultimate in her hand and you can cancel it if you don’t want to throw it. That’s not the case with Octane – as soon as you initiate it, it’ll deploy. So now let’s talk about those tips and tricks with the launch pad. How high you go and the distance you go depends on how you launch yourself from the pad itself. [CLIP OF A NORMAL LAUNCH] Here’s a normal launch, just by running or walking right over it – the height and distance is the same walking or running over it. Now to launch yourself both higher AND further, you have to press the jump button immediately after getting launched. [CLIP OF A JUMP LAUNCH] As you can see here, the height and distance traveled is further than the walking or sprinting jump. Now if you hit the launch pad while you’re sliding, you’ll continue the slide as soon as you land. This actually takes you the further distance out of all the methods, but you won’t get the super height like you would by jumping. So to sum that up, if you need to get to high places, jump right after getting on the pad. If you need to go the furthest distance, slide into the pad. If you just need to get out of there as fast as possible, walk or run over it. Now oddly enough, Falling onto a pad from a great height, or any height at all for that matter, didn’t seem to affect the distance or height you go.
So what can you use this parlor trick ultimate ability for? That depends on your play style or how the current game is going. You can use it in combination with Octane’s stim ability to outrun the storm, which I find incredibly useful. Likewise, you can use it to engage in a fight or, more importantly, disengage from a fight. If you or your teammate has knocked a far off enemy, deploy the pad and launch you and your team right into the enemies face so they can’t get the revive off. Likewise, if you’re getting cold cocked into oblivion, deploy the pad and launch yourself to safety. You can also launch dead teammates out of harms way by deploying one right on their corpse, or in front of them so they can crawl to it. My favorite use of the launch pad is to reach high places, such as the tops of a building or a high cliff. I’ve already hit quite a few sniper shots by using the launch pad to catapult my way to the top of a house and snipe someone’s face off. Take a look at this tactic in action here. [CLIP OF ME SNIPING SOMEONE’S FACE OFF IN MID AIR AFTER USING THE LAUNCH PAD]
If all else fails, you can use it to troll your teammates – in particular, AFK ones. There’s nothing worse than a teammate that isn’t playing the game, so why not have a bit of fun with them while their gone. While I don’t have any clips of it, you could use it in the middle of combat and make your enemy launch themselves out of the battle, or even better, off the map entirely.
You can also bounce weapons and items off a deployed launch pad. For example, chuck an arc star or a grenade onto one and watch it fly. If you have a second launch pad available, you can deploy it right on top of one you’ve already placed and it’ll go flying and land in the exact spot where you would if you used it. With this tactic, you can get two jumps for the price of one.
And that, as they say, is that. Octane is more or less a mix of Bangalore’s speed and Lifeline’s healing capabilities, with his own speedy Gonzalez like twist. As I mentioned earlier, his passive and tactical abilities are two of the best in the game, while his ultimate is somewhat of a let down. With that said, it has many uses, and if mastered, can be a real game changer in certain scenarios. One thing I forgot to mention is Octane’s hidden ability – he can make your random teammates disconnect. Now I’m kidding of course, but Seriously, I’ve never seen so many salty teammates before. When Octane first came out, people would quit the game immediately if they didn’t get to be him. That’s how I did a lot of my testing, because I was put into essentially a solo game with no teammates due to them rage quitting. Of course, I anticipate this to not happen as much as more and more people get to try him out, but it sure was frustrating on day 1. So back to the question at hand – is Octane worth unlocking? Absolutely. I’d say he’s better than Mirage and Caustic for sure, depending on your play style. So if you’re torn between those 3, definitely go for Octane. You can’t really spend your legend tokens on many things in the game anyway, so you may as well use them to unlock him. With two incredible abilities and a very handy ultimate, Octane can make even the noobiest of boobies a contender.
Source or TL;DR: Myself! Video is here.
submitted by TheWhiteTestament to apexlegends [link] [comments]

FAIREUM: THE GAMBLING PLATFORM

Betting has ever been an enormous uptrend in the wagering and gaming region anyway there are a couple of impediments as for full standard enthusiasm for wagering. Issues of uncertainty, low returns and straightforwardness issues present holder necks and need upgrade. A gathering of pros who have inspected the standard system and understood the accidents , initiated FAIREUM stage to fix the situation. Growing up as a kid, I've been a delight sweetheart and I've for the most part been appreciating a clear stage to introduce gamin with high throughput and returns. FAIREUM certifications to fill this opening.
WHAT'S FAIREUM?
FAIREUM is a moved gaming and betting stage expected to re-try the adequately existing structure ; FAIREUM is an open blockchain with a great deal of traditions, which revolves around the wagering business and gives a decentralized, negligible exertion, direct, and secure betting and wagering foundation. It will be used in conveying such colossal quantities of blockchain amusements with a variety of progressing collaboration mode including Lottery, Casino, Sport betting and Digital preoccupations. With the guide of astute contracts and other blockchain advancement features, FAIREUM arrange proffers speedy action, outstandingly high security and assurance . Its insightful and adaptable as in charges are basically superfluous and the stage can oblige different people.
Faireum as a blockchain form plays out an Application Programming Interface (API) that is meeting for distant retailing suppliers to access by the seeing part and the Faireum Virtual Machine (FVM). The Faireum driving blockchain works the Web Assembly (WASM) virtual machine as the predefined runtime for shrewd contracts and Byzantine Fault Tolerance (BFT) + Delegated Proof-of-stake (DPos) as the assention contraption. The optional digit from Faireum blockchain isn't totally information that can be amassed from the strategy. Blended with the square hash and zero-learning proofs, it isn't required to imagine or anticipate Faireum's self-vehement number generator by using a converse. This is outlined as Zero Random Algorithm (ZRA).
Also, the Faireum blockchain is pre-arranged adjoining assorted individual Random Number Generators (RNGs), including Faireum Random Digital (FRD) that is named to electronic beguilements, Faireum Random Casino (FRC) that is regulated to club diversions, and a dynamic likelihood immovable quality record generator, that is named Faireum Dynamic Betting (FDB), which is preset for consistent outcomes, for example, sports tests.
It's remarkable to see a phase along these lines and FAIREUM can achieve its vision with blockchain development. Straightforwardness has been a remarkable issue with the traditional betting and gaming system, moreover extraordinary hindrances like nonappearance of trust, poor returns , and nonattendance of social commitment has been floating issues. Gaming and betting with friends has never been this cool and brisk.
With FAIREUM, there is no geological limit. Faireum certifications to expand the online betting and wagering division by emptying set backs introduced by the before structure obstructing a couple of individuals in a couple of regions from taking an intrigue.
FAIREUM bunch contain gave and significantly experienced shrewd individuals clasping hands to being forward wonderful gaming/betting programming, the officials stages and compact applications. The gathering incorporate irregular state visual draftsmen, 3D experts, craftsmen, researchers, editors, designers, and creative determined authorities.
FAIREUM keeps up straightforwardness profoundly, getting sensibility in the gaming/betting. Beguilement results are reliable in light of the way that they can be successfully affirmed by players through card redirection history, looking after straightforwardness.
Have you anytime imagined a no matter how you look at it gaming/betting stage with unfathomable fun yet keeping up assurance and security? By then Fairer is for you. FAIREUM is fun and social, you can respect your colleagues or join partners to play redirections or wager. Prizes are paid out after each round of preoccupation play in FAIREUM confirmed stage.
FAIREUM CROSS-CHAIN PROTOCOL
FAIREUM is approved in this way errands won't have issues. The FAIREUM wallet will in like manner enable players to store FAIREUM coins. FAIREUM coin will help a great deal in-beguilement purchases and betting , along these lines it has a basic errand to complete in the entire natural framework. .
Diagram LUNGWORT
FAIREUM has a methodology to extend the advantage of gaming just bringing chance and flexibility utilizing decentralized systems in electronic gaming to make the best gaming industry chain. Things are advancing entirely well,
FAIREUM HAS SOME PRESTIGIOUS CONTENDERS LIKE :
• Trueflip
• Vdice
• Casino.dao
• FUNFAIR
KEY COMPONENTS OF THE FAIREUM ECOSYSTEM
Security
Trust
Straightforwardness
Steadfast quality
Experience
Prizes
TOKEN INFO
Ticker:FAIRC
Platform:Ethereum
Token Type:ERC20
Open for sale:600,000,000 FAIRC (half)
Full scale supply:1,200,000,000 FAIRC Guide
USEFUL LINKS
WebSite : https://faireum.io/
WHITEPAPER : https://faireum.io/assets/records/Faireum_whitepaper2.0_En.pdf
BOUNTY0x USERNAME :CHIKKY08
submitted by Chika08 to ico [link] [comments]

FAIREUM: THE GAMBLING PLATFORM

Betting has ever been an enormous uptrend in the wagering and gaming region anyway there are a couple of impediments as for full standard enthusiasm for wagering. Issues of uncertainty, low returns and straightforwardness issues present holder necks and need upgrade. A gathering of pros who have inspected the standard system and understood the accidents , initiated FAIREUM stage to fix the situation. Growing up as a kid, I've been a delight sweetheart and I've for the most part been appreciating a clear stage to introduce gamin with high throughput and returns. FAIREUM certifications to fill this opening.
WHAT'S FAIREUM?
FAIREUM is a moved gaming and betting stage expected to re-try the adequately existing structure ; FAIREUM is an open blockchain with a great deal of traditions, which revolves around the wagering business and gives a decentralized, negligible exertion, direct, and secure betting and wagering foundation. It will be used in conveying such colossal quantities of blockchain amusements with a variety of progressing collaboration mode including Lottery, Casino, Sport betting and Digital preoccupations. With the guide of astute contracts and other blockchain advancement features, FAIREUM arrange proffers speedy action, outstandingly high security and assurance . Its insightful and adaptable as in charges are basically superfluous and the stage can oblige different people.
Faireum as a blockchain form plays out an Application Programming Interface (API) that is meeting for distant retailing suppliers to access by the seeing part and the Faireum Virtual Machine (FVM). The Faireum driving blockchain works the Web Assembly (WASM) virtual machine as the predefined runtime for shrewd contracts and Byzantine Fault Tolerance (BFT) + Delegated Proof-of-stake (DPos) as the assention contraption. The optional digit from Faireum blockchain isn't totally information that can be amassed from the strategy. Blended with the square hash and zero-learning proofs, it isn't required to imagine or anticipate Faireum's self-vehement number generator by using a converse. This is outlined as Zero Random Algorithm (ZRA).
Also, the Faireum blockchain is pre-arranged adjoining assorted individual Random Number Generators (RNGs), including Faireum Random Digital (FRD) that is named to electronic beguilements, Faireum Random Casino (FRC) that is regulated to club diversions, and a dynamic likelihood immovable quality record generator, that is named Faireum Dynamic Betting (FDB), which is preset for consistent outcomes, for example, sports tests.
It's remarkable to see a phase along these lines and FAIREUM can achieve its vision with blockchain development. Straightforwardness has been a remarkable issue with the traditional betting and gaming system, moreover extraordinary hindrances like nonappearance of trust, poor returns , and nonattendance of social commitment has been floating issues. Gaming and betting with friends has never been this cool and brisk.
With FAIREUM, there is no geological limit. Faireum certifications to expand the online betting and wagering division by emptying set backs introduced by the before structure obstructing a couple of individuals in a couple of regions from taking an intrigue.
FAIREUM bunch contain gave and significantly experienced shrewd individuals clasping hands to being forward wonderful gaming/betting programming, the officials stages and compact applications. The gathering incorporate irregular state visual draftsmen, 3D experts, craftsmen, researchers, editors, designers, and creative determined authorities.
FAIREUM keeps up straightforwardness profoundly, getting sensibility in the gaming/betting. Beguilement results are reliable in light of the way that they can be successfully affirmed by players through card redirection history, looking after straightforwardness.
Have you anytime imagined a no matter how you look at it gaming/betting stage with unfathomable fun yet keeping up assurance and security? By then Fairer is for you. FAIREUM is fun and social, you can respect your colleagues or join partners to play redirections or wager. Prizes are paid out after each round of preoccupation play in FAIREUM confirmed stage.
FAIREUM CROSS-CHAIN PROTOCOL
FAIREUM is approved in this way errands won't have issues. The FAIREUM wallet will in like manner enable players to store FAIREUM coins. FAIREUM coin will help a great deal in-beguilement purchases and betting , along these lines it has a basic errand to complete in the entire natural framework. .
Diagram LUNGWORT
FAIREUM has a methodology to extend the advantage of gaming just bringing chance and flexibility utilizing decentralized systems in electronic gaming to make the best gaming industry chain. Things are advancing entirely well,
FAIREUM HAS SOME PRESTIGIOUS CONTENDERS LIKE :
• Trueflip
• Vdice
• Casino.dao
• FUNFAIR
KEY COMPONENTS OF THE FAIREUM ECOSYSTEM
Security
Trust
Straightforwardness
Steadfast quality
Experience
Prizes
TOKEN INFO
Ticker:FAIRC
Platform:Ethereum
Token Type:ERC20
Open for sale:600,000,000 FAIRC (half)
Full scale supply:1,200,000,000 FAIRC Guide
USEFUL LINKS
WebSite : https://faireum.io/
WHITEPAPER : https://faireum.io/assets/records/Faireum_whitepaper2.0_En.pdf
BOUNTY0x USERNAME :CHIKKY08
submitted by Chika08 to ico [link] [comments]

How to transfer Bitcoins to Neteller account?

Bitcoin is a virtual currency or digital cash, also called per to according to payment approach used for an internet transaction. It is a currency that has subverted the conventional banking system and is not regulated with the aid of any authorities policy.
Neteller is an e-pockets and e-money use for on-line price in which the cash within the account may be used to send or obtain funds to other clients of the same service, pay service provider and also used to switch cash from one service provider to the opposite, including social network, woodland trading, corporations etc. It gives instantaneous cash transfers from affiliated service provider websites and Neteller account holders. It is truly a web wallet that allows one to deposit, transfer and withdraw funds on-line.
Do you have got bitcoin with you and you wish it turned into Neteller that become in your ownership? Maybe you need to make a transaction on-line with Neteller and you're searching out a manner to exchange your bitcoin to Neteller to be able to run your transaction, bitcoinscashout holds the answer for your concerns. With bitcoinscashout, you are sure of reliable, speedy, comfortable and secure bitcoin to Neteller alternate carrier.
Step 1 – Select Bitcoin as Preferred Deposit Option:
📷
Before you are capable of fund your Neteller account with Bitcoins you'll must select Bitcoin as your preferred deposit method. First, you need to select the “Deposit to your account” choice and watch for a display screen with all familiar payment strategies at Neteller to load. Simply click on on the Bitcoin icon and you are appropriate to go.
Step 2 – Choose Amount and Confirm:
📷
The 2d step within the technique of creating a Bitcoin deposit at Neteller is to enter the favored amount of cash you wish to switch inside the account forex. For example, in case your account forex is USD and you want to switch $a hundred, all you have to do is input 100 in the empty field.
Click continue…
Step 3 – Get the Amount and the Address:
📷
As quickly as you verify the amount of money you need to add for your Neteller account the device will provide you with the precise quantity of Bitcoins that needs to be transferred in addition to with the cope with to which you have to ship your Bitcoins. There is likewise a QR code in case you need to test it together with your mobile device.
Step 4 – Send and Confirm Payment:
The furnished information with the aid of Neteller have to be used to be able to switch coins out of your Bitcoin wallet for your Neteller account. Simply test the QR code or input the destination address along side the amount of Bitcoins shown at the display screen. Click at the “Send Payment” button and then verify your transaction.
A few seconds after the price is showed you'll be notified that the bill has been paid and that the transaction has been finished.
Step 5 – Check Your Account Balance:
Naturally, the most essential step is to test your stability and spot whether the cash has been brought in your Neteller account. Usually, it takes few minutes earlier than the price range are to be had to you. The transaction will be listed on your fee records below transaction type Bitcoin.
Step 6 – Use Your Cash:
When all the preceding 5 steps are completed you'll have a funded Neteller account with coins that may be used at on line casinos that take delivery of this fee alternative in addition to for purchasing services or products on the Internet. Unfortunately, the option of topping up a Neteller account with Bitcoin is not yet to be had to US gamers.
Click Here to transfer your money Bitcoin to Neteller
submitted by jorg2742 to u/jorg2742 [link] [comments]

Interview with Vladimir Tchernitsky

The story of a programmer with 30 years of experience
Vladimir Chernitsky, Faceter co-founder and CTO, talks about how the work of the programmer has changed since the late 1980s and whether neural networks will soon be able to surpass human capabilities.
I started programming almost 30 years ago
I started programming at school in Chita, almost 30 years ago. We had the first computer class in the city. In most Soviet schools, teachers explained computer science on the blackboard, and then students completed assignments in notebooks. We were lucky — we had real Yamaha computers.
I joined an informatics section, and at first, we mainly played video games there. Then a teacher appeared, who began to explain the basics of programming: Basic, cycles and arrays.
We read the «Modelist» magazine in which pieces of ready-made programs were published: an article with a short explanation and two or three pages of code.
There was a game named Sacoban; we tried to recreate it on our computers. We wrote a simple game together with a friend and showed it as an example of what can be done on computers to younger students for inspiration.
Programming became my main hobby, and I asked my parents to buy a home computer.
When we received feedback from Australia, we were shocked
In 1994, I graduated from school and wanted to enter the Tomsk Institute of Automated Control Systems and Radio Electronics. But my parents did not dare let me travel to another city.
So, I stayed in Chita. There was not a single IT-faculty, and I entered where there was strong mathematics. It was an energy faculty. A year later, I found a job in the information-analytical agency of the Chita region. At first, I just created the layouts of different magazines and books on computers in Photoshop and Corel, and set up the network.
In 1995, we received the Internet. In that time, the Runet area was completely empty, and the most popular search engine was Altavista.
Our department received an order to make the first site of Chita. I learned to write scripts, and made the first guestbook on Perl. I remember that someone from Australia wrote there, and it was a shock.
Then I started to work at the «Chita.net» company. It was the first Internet provider in the city. I developed a billing system to account for customer traffic. It was a beginning of deeper programming growth — C ++ and other stuff. I learned it through teaching myself — I could already find professional forums, publications and books on the Internet.
In the early 2000s, I received $300 per month
I was strongly influenced by an acquaintance with my colleague. He was a hardcore programmer, already at the time, in the early 2000s. He talked about data structures and trees, and developed software for foreign companies on outsourcing.
My colleague was looking for clients, and we earned serious money, although for Western companies, our work cost a penny. I took $ 6–8 per hour. In a month, I received $300, and it was 2–3 times more than my official salary.
We made a website for one customer from Europe — for his clan in the MMORPG game. Also, we developed a site for the Australian state office. As a result, my partner left for Australia.
I stopped enjoying my work
I was 30 years old when realized that I was tired of everything. At that time, I already had a family, an apartment, but at same time I felt a dissatisfaction, I wanted to grow. With my wife, we began to think of where to move.
We chose Novosibirsk. At that time, I was already a leading programmer in «Chita.net». When we moved, it turned out that I wasn’t the big fish that I thought I was back in Chita before. I sent my resume to four places, and I was invited for an interview, but I was refused everywhere.
I realized that my knowledge was still superficial. As a result, I went to Azoft company for an average position. After only a year of work there, I probably learned as much as during my previous career.
I began to learn different technologies, and projects became more serious. I wrote front-ends in PHP, as well as back-ends in Java. In that «before iOs- and Android-era», where JavaME and SymbianOS dominated, I developed mobile applications.
It was 2008 when iOS appeared, and we wrote a test application, and customers came to us. I headed the mobile development unit. The department grew to six people. We wrote under iOS, and a little later, Android appeared, which we quickly mastered.
We recreated the technique of drawing on the water in the application
Once a client came, he wanted to recreate Ebru, the Turkish art of drawing by colors on the water, in his mobile application. The customer wanted to create a software emulation of this technique. The activity of R&D company started with this project, and my new era began.
We built a physical and mathematical model, and then went to Akademgorodok to talk with professors to understand the hydrodynamics of the process.
As a result, we managed to recreate it quite accurately right on the GPU — on the iPad. Of course, the model was simplified, but the customer was satisfied.
About neural networks
In this project, it became clear that we needed to create an R&D department in the company. I headed it, and we started to do different non-standard projects. In the same way, we came to neural networks that just began to rise.
Neural networks are «ancient» technology, but it received a new life in 2012 with Alexnet. Jan Lekun also wrote a study on this subject in the 80's.
The first notable project in the field of neural networks was called Neocognitron. Japanese scientists in the 80’s dissected cats, studied how the visual cortex of the brain is arranged. Even then, the technology of pattern recognition appeared, and the machine was taught to «learn» the numbers.
Later, Neocognitron finalized and created convolutional neural networks. In 2010, it became clear that these algorithms can be run even on ordinary home computers, and a new life of neural networks began.
I studied the «neurons» from and to
In 2013, a customer came from Spain. He wanted to develop an application for the recognition of data from credit cards for bank customers. It turned out that the best way to achieve this is to use convolutional neural networks.
We created the application, and the customer was very satisfied. It took about a year. And then there was a new client who wanted the same application — Robert Pothier from South Africa.
At that time, I worked for 7 years in Novosibirsk, I continued to develop as a professional, but again I had a strong desire to change something. Robert wanted to create a development office in Moscow and offered me a position in leading it.
I took my family and just went to Moscow. In the project Pay.cards, I got the opportunity to study «neurons» from and to, squeeze out a maximum of them. We managed to create an excellent product.
Sometimes neural networks surpass human capabilities
In 2014, an unfortunate accident occurred, which eventually led us to the Faceter. Robert was robbed on the street in Johannesburg, moreover, under several cameras of video surveillance. He did not suffer, although the attackers threatened him with a knife.
It affected him so much that he started to think how to make video surveillance more effective.
In this way, we came up with the Faceter software, which actually replaces the guard or the policeman on duty, and оbserves everything happening continuously without days off and smoke breaks. It is a vivid example of how artificial intelligence can replace some human abilities.
Even more, neural networks in some cases surpass our capabilities — a system like ours can store data on millions of people and recognize them in the video stream in real time. Of course, one person is incapable of doing this. We want to make sure that the «neurons» could recognize not only faces, but emotions as well, and also analyze the chain of events and diagnose the situation. For example, if a person with an aggressive expression takes a sharp metal object out of his pocket, the system must turn on the alarm mode.
Neuron systems will change everything in the world in the coming decades
I believe that, in the next 20–50 years, this technology will change everything in the world, and fundamentally. I am inspired by the opportunity to develop systems that will be part of this process; I feel I am on the front line of the fourth technological revolution.
Our system uses computer vision. It has already been tested in real conditions. We achieved recognition accuracy of 99.78% for the LFW test and 79.46% for MegaFace.
We completed three PoC projects:
AI can bring real benefits
We are working on advanced recognition technologies. Now the system recognizes people by face, and soon it will be able to identify silhouette, clothing, and track movements of a person from the camera to the camera. Then we will learn to recognize situations — the system will not analyze single frames, but chains of events, for a long period of time.
Now, systems that can detect individual events already exist. But those who can recognize the chain of events and diagnose situations has still not been developed.
Many companies lead such developments. But our main mission is to make the product for mass users.
We want to show that artificial intelligence not only can print photos in different colors or draw paintings in Van Gogh style, but also bring a real benefit to everyone.
The work of AI is not much different from the work of the brain
Of course, I share the concerns about the dangers of artificial intelligence. Progress is speedy, and we just cannot follow it. If you could recently say that AI is a primitive organism with limited abilities, now robots can do a backflip and understand the English speech better than most people.
In my opinion, the work of AI is no different from how the brain functions in principle. It is, evidently, a simplified model, but it reproduces what is happening in our head.
Now, AI is like a children’s toy car in comparison with a standard adult car. But the technology develops rapidly. Everything is radically different from the technologies of the first generation, since the appearance of which only 5 years have passed.
Evolution is intense. People try to reproduce the processes in the brain. Extensive development is due to the growth of equipment productivity: networks can be made deeper every year. The computing power of the neural network will be equal to the human brain in the next decade.
Humanity stands at the threshold of universal systems creation, and will be enough to indicate the rules, and they will find the best ways for solutions!
This article was originally published in Russian here
submitted by Faceter to faceterOfficial [link] [comments]

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